no mouse change when not captured

This commit is contained in:
2024-07-31 00:18:01 +03:00
parent 7f1efce310
commit 967ed0ea9b
3 changed files with 16 additions and 14 deletions

View File

@ -11,7 +11,7 @@ typedef struct camera {
t_fvec3 pos; /* eye position */
t_fvec3 target; /* normalized target vector */
t_fvec3 up; /* normalized up vector */
float fov; /* field of view, in radians */
float fov; /* field of view, in radians */
} t_camera;
t_matrix4 camera_look_at(const t_camera *camera);

View File

@ -64,8 +64,8 @@ static void draw_uncolored_space_traingle_batch(struct mesh_batch *batch,
struct uncolored_space_triangle_payload *payload =
&((union uncolored_space_triangle *)batch->primitives)[i].payload;
t_frect srcrect = textures_get_srcrect(&ctx.texture_cache, texture_key);
t_frect dims = textures_get_dims(&ctx.texture_cache, texture_key);
const t_frect srcrect = textures_get_srcrect(&ctx.texture_cache, texture_key);
const t_frect dims = textures_get_dims(&ctx.texture_cache, texture_key);
/* TODO: fast path for uvs mapped directly on srcrect corners? */