no mouse change when not captured

This commit is contained in:
veclav talica 2024-07-31 00:18:01 +03:00
parent 7f1efce310
commit 967ed0ea9b
3 changed files with 16 additions and 14 deletions

View File

@ -14,6 +14,7 @@ static void ingame_tick(struct state *state) {
static t_camera cam = { .pos = { 32, 0, 1 }, .up = { 0, 1, 0 }, .fov = (float)M_PI_2 }; static t_camera cam = { .pos = { 32, 0, 1 }, .up = { 0, 1, 0 }, .fov = (float)M_PI_2 };
if (input_is_mouse_captured(&ctx.input)) {
const float sensitivity = 0.6f; /* TODO: put this in a better place */ const float sensitivity = 0.6f; /* TODO: put this in a better place */
scn->yaw += (float)ctx.input.mouse_relative_position.x * sensitivity; scn->yaw += (float)ctx.input.mouse_relative_position.x * sensitivity;
scn->pitch -= (float)ctx.input.mouse_relative_position.y * sensitivity; scn->pitch -= (float)ctx.input.mouse_relative_position.y * sensitivity;
@ -27,6 +28,7 @@ static void ingame_tick(struct state *state) {
sinf(pitch_rad), sinf(pitch_rad),
sinf(yaw_rad) * cosf(pitch_rad) sinf(yaw_rad) * cosf(pitch_rad)
})); }));
}
const t_fvec3 right = m_vec_norm(m_vec_cross(cam.target, cam.up)); const t_fvec3 right = m_vec_norm(m_vec_cross(cam.target, cam.up));
const float speed = 0.04f; /* TODO: put this in a better place */ const float speed = 0.04f; /* TODO: put this in a better place */

View File

@ -64,8 +64,8 @@ static void draw_uncolored_space_traingle_batch(struct mesh_batch *batch,
struct uncolored_space_triangle_payload *payload = struct uncolored_space_triangle_payload *payload =
&((union uncolored_space_triangle *)batch->primitives)[i].payload; &((union uncolored_space_triangle *)batch->primitives)[i].payload;
t_frect srcrect = textures_get_srcrect(&ctx.texture_cache, texture_key); const t_frect srcrect = textures_get_srcrect(&ctx.texture_cache, texture_key);
t_frect dims = textures_get_dims(&ctx.texture_cache, texture_key); const t_frect dims = textures_get_dims(&ctx.texture_cache, texture_key);
/* TODO: fast path for uvs mapped directly on srcrect corners? */ /* TODO: fast path for uvs mapped directly on srcrect corners? */