rename intersect_(f)rect to overlap_(f)rect and add simplified functions with the old names
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		| @@ -130,9 +130,9 @@ bool world_find_intersect_frect(struct world *world, t_frect rect, t_frect *inte | ||||
|  | ||||
|         if (intersection == NULL) { | ||||
|             t_frect temp; | ||||
|             is_intersecting = intersect_frect(&rect, &tile_frect, &temp); | ||||
|             is_intersecting = overlap_frect(&rect, &tile_frect, &temp); | ||||
|         } else { | ||||
|             is_intersecting = intersect_frect(&rect, &tile_frect, intersection); | ||||
|             is_intersecting = overlap_frect(&rect, &tile_frect, intersection); | ||||
|         } | ||||
|  | ||||
|         if (is_intersecting) | ||||
| @@ -155,9 +155,9 @@ bool world_find_intersect_rect(struct world *world, t_rect rect, t_rect *interse | ||||
|  | ||||
|         if (intersection == NULL) { | ||||
|             t_rect temp; | ||||
|             is_intersecting = intersect_rect(&rect, tile_rect, &temp); | ||||
|             is_intersecting = overlap_rect(&rect, tile_rect, &temp); | ||||
|         } else { | ||||
|             is_intersecting = intersect_rect(&rect, tile_rect, intersection); | ||||
|             is_intersecting = overlap_rect(&rect, tile_rect, intersection); | ||||
|         } | ||||
|  | ||||
|         if (is_intersecting) | ||||
|   | ||||
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