fix warnings
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parent
7c0107704d
commit
9b5c043d85
@ -11,6 +11,7 @@
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#include <stb_ds.h>
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#include <toml.h>
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/* TODO: should not be used here directly */
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#ifdef EMSCRIPTEN
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#include <GLES2/gl2.h>
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#else
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@ -22,6 +23,8 @@
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static int event_callback(void *userdata, SDL_Event *event) {
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(void)userdata;
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switch (event->type) {
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case SDL_WINDOWEVENT:
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if (event->window.windowID != ctx.window_id)
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@ -43,6 +46,9 @@ static int event_callback(void *userdata, SDL_Event *event) {
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default:
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break;
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}
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/* ignored */
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return 0;
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}
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@ -489,7 +495,7 @@ static bool initialize(void) {
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/* might need this to have multiple windows */
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ctx.window_id = SDL_GetWindowID(ctx.window);
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glViewport(0, 0, ctx.base_render_width, ctx.base_render_height);
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glViewport(0, 0, (GLsizei)ctx.base_render_width, (GLsizei)ctx.base_render_height);
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/* TODO: */
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// SDL_GetRendererOutputSize(ctx.renderer, &ctx.window_w, &ctx.window_h);
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@ -343,7 +343,7 @@ static TextureKey textures_load(TextureCache *cache, const char *path) {
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};
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/* it's a "loner texture," it doesn't fit in an atlas so it's not in one */
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if (surface->w >= ctx.texture_atlas_size || surface->h >= ctx.texture_atlas_size) {
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if (surface->w >= (int)ctx.texture_atlas_size || surface->h >= (int)ctx.texture_atlas_size) {
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if (ctx.game.debug) {
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if (surface->w > 2048 || surface->h > 2048)
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log_warn("Unportable texture dimensions for %s, use 2048x2048 at max", path);
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@ -370,10 +370,10 @@ void textures_update_atlas(TextureCache *cache) {
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/* this function makes a lot more sense if you read stb_rect_pack.h */
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stbrp_context pack_ctx; /* target info */
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stbrp_init_target(&pack_ctx,
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ctx.texture_atlas_size,
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ctx.texture_atlas_size,
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(int)ctx.texture_atlas_size,
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(int)ctx.texture_atlas_size,
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cache->node_buffer,
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ctx.texture_atlas_size);
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(int)ctx.texture_atlas_size);
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stbrp_rect *rects = create_rects_from_cache(cache);
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@ -495,7 +495,7 @@ Rect textures_get_dims(const TextureCache *cache, TextureKey key) {
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if (cache->hash[key.id].value.loner_texture != 0)
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return cache->hash[key.id].value.srcrect;
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else
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return (Rect){ .w = ctx.texture_atlas_size, .h = ctx.texture_atlas_size };
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return (Rect){ .w = (float)ctx.texture_atlas_size, .h = (float)ctx.texture_atlas_size };
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} else {
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CRY("Texture lookup failed.",
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"Tried to get texture that isn't loaded.");
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