rename scale option to stretch
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		| @@ -57,7 +57,7 @@ static void ingame_tick(struct state *state) { | ||||
|     m_sprite(m_set(path,  "/assets/player/baron-walk.png"), | ||||
|              m_set(rect,  ((t_frect){ 256, 256, 48, 48 })), | ||||
|              m_opt(color, ((t_color){ 255, 255, 255, 255 })), | ||||
|              m_opt(scale, false ), | ||||
|              m_opt(stretch, false ), | ||||
|              m_opt(texture_origin, ((t_fvec2){ ctx.tick_count % 48, ctx.tick_count % 48 }))); | ||||
|  | ||||
|     m_sprite(m_set(path,  "/assets/light.png"), | ||||
|   | ||||
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