rework input to be in line with rendering semantics
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@ -6,6 +6,8 @@
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#include "../state.h"
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#include "scene.h"
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#include <stdbool.h>
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typedef struct SceneIngame {
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Scene base;
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@ -16,6 +18,8 @@ typedef struct SceneIngame {
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float yaw;
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float pitch;
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float roll;
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bool mouse_captured;
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} SceneIngame;
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