rework input to be in line with rendering semantics

This commit is contained in:
veclavtalica
2024-10-22 20:32:17 +03:00
parent a22bcfd97e
commit 9da26638c8
13 changed files with 98 additions and 130 deletions

View File

@ -11,6 +11,8 @@ static void title_tick(State *state) {
SceneTitle *scn = (SceneTitle *)state->scene;
(void)scn;
input_bind_action_control("ui_accept", CONTROL_RETURN);
if (input_is_action_just_pressed("ui_accept")) {
switch_to(state, ingame_scene);
return;