rework input to be in line with rendering semantics
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@ -13,9 +13,6 @@
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TWN_API void input_bind_action_control(const char *action_name, Control control);
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TWN_API void input_unbind_action_control(const char *action_name, Control control);
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TWN_API void input_add_action(const char *action_name);
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TWN_API void input_delete_action(const char *action_name);
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TWN_API bool input_is_action_pressed(const char *action_name);
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TWN_API bool input_is_action_just_pressed(const char *action_name);
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TWN_API bool input_is_action_just_released(const char *action_name);
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@ -23,6 +20,5 @@ TWN_API bool input_is_action_just_released(const char *action_name);
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TWN_API Vec2 input_get_action_position(const char *action_name);
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TWN_API void input_set_mouse_captured(bool enabled);
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TWN_API bool input_is_mouse_captured(void);
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#endif
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