rework input to be in line with rendering semantics
This commit is contained in:
@ -64,15 +64,15 @@ typedef struct EngineContext {
|
||||
int64_t delta_averager_residual;
|
||||
int64_t time_averager[4];
|
||||
|
||||
SDL_GLContext *gl_context;
|
||||
SDL_Window *window;
|
||||
uint32_t window_id;
|
||||
|
||||
/* this should be a multiple of the current ticks per second */
|
||||
/* use it to simulate low framerate (e.g. at 60 tps, set to 2 for 30 fps) */
|
||||
/* it can be changed at runtime; any resulting logic anomalies are bugs */
|
||||
uint32_t update_multiplicity;
|
||||
|
||||
SDL_GLContext *gl_context;
|
||||
SDL_Window *window;
|
||||
uint32_t window_id;
|
||||
|
||||
bool is_running;
|
||||
bool window_size_has_changed;
|
||||
bool resync_flag;
|
||||
|
Reference in New Issue
Block a user