twn_timer.c: time limiter for game ticks

This commit is contained in:
veclavtalica 2025-01-26 02:37:21 +03:00
parent 16bd49b42e
commit 9ddc5c4a66
4 changed files with 85 additions and 0 deletions

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@ -68,6 +68,7 @@ add_subdirectory(third-party/libxm ${CMAKE_CURRENT_BINARY_DIR}/third-party/libxm
if(LINUX)
set(SYSTEM_SOURCE_FILES
src/system/linux/twn_elf.c
src/system/linux/twn_timer.c
$<$<BOOL:${TWN_FEATURE_DYNLIB_GAME}>:src/game_object/twn_linux_game_object.c>)
elseif(WIN32)
set(SYSTEM_SOURCE_FILES

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@ -0,0 +1,71 @@
#include "../twn_timer.h"
#include "twn_engine_context_c.h"
#include <SDL_messagebox.h>
#include <signal.h>
#include <stdint.h>
#include <time.h>
#include <unistd.h>
#include <stdbool.h>
static timer_t timerid;
static sigset_t mask;
static struct sigaction sa;
static struct sigevent sev;
static bool created;
/* stop application */
static void sanity_timer_handler(int sig, siginfo_t *si, void *uc) {
(void)uc; (void)sig; (void)si;
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
"sanity timer", "Your game tick exceeded its allocated time, application is closing",
ctx.window);
raise(SIGKILL);
}
bool start_sanity_timer(uint64_t milliseconds_to_expire) {
if (!created) {
sa.sa_flags = SA_SIGINFO;
sa.sa_sigaction = sanity_timer_handler;
sigemptyset(&sa.sa_mask);
if (sigaction(SIGRTMIN, &sa, NULL) == -1)
goto ERR_SIGACTION;
sev.sigev_notify = SIGEV_SIGNAL;
sev.sigev_signo = SIGRTMIN;
sev.sigev_value.sival_ptr = &timerid;
if (timer_create(CLOCK_MONOTONIC, &sev, &timerid) == -1)
goto ERR_TIMERCREATE;
created = true;
ERR_TIMERCREATE:
// ERR_SIGPROCMASK:
ERR_SIGACTION:
return false;
}
struct itimerspec its = {0};
its.it_value.tv_sec = milliseconds_to_expire / 1000;
its.it_value.tv_nsec = (milliseconds_to_expire * 1000000 % 1000000000);
if (timer_settime(timerid, 0, &its, NULL) == -1)
return false;
return true;
}
bool end_sanity_timer(void) {
struct itimerspec its = {0};
its.it_value.tv_sec = 0;
its.it_value.tv_nsec = 0;
if (timer_settime(timerid, 0, &its, NULL) == -1)
return false;
return false;
}

10
src/system/twn_timer.h Normal file
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@ -0,0 +1,10 @@
#ifndef TWN_TIMER_H
#define TWN_TIMER_H
#include <stdbool.h>
#include <stdbit.h>
bool start_sanity_timer(uint64_t milliseconds_to_expire);
bool end_sanity_timer(void);
#endif // TWN_TIMER_H

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@ -5,6 +5,7 @@
#include "twn_util_c.h"
#include "twn_game_object_c.h"
#include "twn_textures_c.h"
#include "system/twn_timer.h"
#include <SDL2/SDL.h>
#include <physfs.h>
@ -216,7 +217,9 @@ static void main_loop(void) {
input_state_update(&ctx.input);
profile_start("game tick");
start_sanity_timer(2000);
game_object_tick();
end_sanity_timer();
profile_end("game tick");
input_state_update_postframe(&ctx.input);