rework timers, update overlap/intersect and other procedures, some other things i dont remember
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@ -24,74 +24,67 @@
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TWN_API void *crealloc(void *ptr, size_t size);
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TWN_API void *ccalloc(size_t num, size_t size);
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TWN_API void log_info(const char *restrict format, ...);
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TWN_API void log_critical(const char *restrict format, ...);
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TWN_API void log_warn(const char *restrict format, ...);
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/* saves all texture atlases as BMP files in the write directory */
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TWN_API void textures_dump_atlases(void);
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/* returns true if str ends with suffix */
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TWN_API bool strends(const char *str, const char *suffix);
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/* TODO: this is why generics were invented. sorry, i'm tired today */
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TWN_API double clamp(double d, double min, double max);
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TWN_API float clampf(float f, float min, float max);
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TWN_API int clampi(int i, int min, int max);
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/* sets buf_out to a pointer to a byte buffer which must be freed. */
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/* returns the size of this buffer. */
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TWN_API int64_t file_to_bytes(const char *path, unsigned char **buf_out);
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/* returns a pointer to a string which must be freed */
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TWN_API char *file_to_str(const char *path);
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/* returns true if the file exists in the filesystem */
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TWN_API bool file_exists(const char *path);
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#endif /* TWN_NOT_C */
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TWN_API void log_info(const char *restrict format, ...);
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TWN_API void log_critical(const char *restrict format, ...);
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TWN_API void log_warn(const char *restrict format, ...);
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/* TODO: this is why generics were invented. sorry, i'm tired today */
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TWN_API double clamp(double d, double min, double max);
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TWN_API float clampf(float f, float min, float max);
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TWN_API int clampi(int i, int min, int max);
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/* sets buf_out to a pointer to a byte buffer which must be freed. */
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/* returns the size of this buffer. */
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TWN_API int64_t file_to_bytes(const char *path, unsigned char **buf_out);
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/* returns a pointer to a string which must be freed */
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TWN_API char *file_to_str(const char *path);
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/* returns true if the file exists in the filesystem */
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TWN_API bool file_exists(const char *path);
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/* saves all texture atlases as BMP files in the write directory */
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TWN_API void textures_dump_atlases(void);
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/* returns true if str ends with suffix */
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TWN_API TWN_API bool strends(const char *str, const char *suffix);
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/* */
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/* GAME LOGIC UTILITIES */
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/* */
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/* calculates the overlap of two rectangles and places it in result. */
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/* result may be NULL. if this is the case, it will simply be ignored. */
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/* returns true if the rectangles are indeed intersecting. */
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TWN_API bool overlap_rect(const Recti *a, const Recti *b, Recti *result);
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TWN_API bool overlap_frect(const Rect *a, const Rect *b, Rect *result);
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/* calculates the overlap of two rectangles */
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TWN_API Recti overlap_recti(const Recti a, const Recti b);
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TWN_API Rect overlap_rect(const Rect a, const Rect b);
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/* returns true if two rectangles are intersecting */
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TWN_API bool intersect_rect(const Recti *a, const Recti *b);
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TWN_API bool intersect_frect(const Rect *a, const Rect *b);
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TWN_API bool intersect_recti(const Recti a, const Recti b);
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TWN_API bool intersect_rect(const Rect a, const Rect b);
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/* TODO: generics and specials (see m_vec2_from() for an example)*/
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TWN_API Rect to_frect(Recti rect);
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TWN_API Recti to_recti(Rect rect);
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TWN_API Rect to_rect(Recti rect);
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TWN_API Vec2 frect_center(Rect rect);
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TWN_API Vec2i center_recti(Recti rect);
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TWN_API Vec2 center_rect(Rect rect);
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/* decrements an lvalue (which should be an int), stopping at 0 */
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/* decrements an integer value, stopping at 0 */
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/* meant for tick-based timers in game logic */
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/*
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* example:
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* tick_timer(&player->jump_air_timer);
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*/
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TWN_API void tick_timer(int *value);
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TWN_API int32_t timer_tick_frames(int32_t frames_left);
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/* decrements a floating point second-based timer, stopping at 0.0 */
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/* decrements a floating point second-based timer, stopping at 0.0f */
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/* meant for poll based real time logic in game logic */
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/* note that it should be decremented only on the next tick after its creation */
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TWN_API void tick_ftimer(float *value);
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TWN_API float timer_tick_seconds(float seconds_left);
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/* same as `tick_ftimer` but instead of clamping it repeats */
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/* returns true if value was cycled */
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TWN_API bool repeat_ftimer(float *value, float at);
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TWN_API struct timer_elapse_frames_result {
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bool elapsed; int32_t frames_left;
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} timer_elapse_frames(int32_t frames_left, int32_t interval);
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TWN_API struct timer_elapse_seconds_result {
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bool elapsed; float seconds_left;
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} timer_elapse_seconds(float seconds_left, float interval);
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#endif
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