draw: increase far Z, separate path for space quads, fix billboard batching

This commit is contained in:
veclavtalica
2025-02-26 13:27:09 +03:00
parent 5f3920fdba
commit a36459397e
10 changed files with 190 additions and 59 deletions

View File

@ -6,7 +6,7 @@
#define CAMERA_NEAR_Z 0.1f
#define CAMERA_FAR_Z 100.0f
#define CAMERA_FAR_Z 1000.0f
Matrix4 camera_look_at(const Camera *const camera) {