draw: increase far Z, separate path for space quads, fix billboard batching
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@ -6,7 +6,7 @@
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#define CAMERA_NEAR_Z 0.1f
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#define CAMERA_FAR_Z 100.0f
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#define CAMERA_FAR_Z 1000.0f
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Matrix4 camera_look_at(const Camera *const camera) {
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