draw: increase far Z, separate path for space quads, fix billboard batching
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@ -49,6 +49,7 @@ typedef struct EngineContext {
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Primitive2D *render_queue_2d;
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MeshBatchItem *uncolored_mesh_batches;
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MeshBatchItem *billboard_batches;
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MeshBatchItem *quad_batches;
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TextCache text_cache;
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TextureCache texture_cache;
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