draw: increase far Z, separate path for space quads, fix billboard batching

This commit is contained in:
veclavtalica
2025-02-26 13:27:09 +03:00
parent 5f3920fdba
commit a36459397e
10 changed files with 190 additions and 59 deletions

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@ -49,6 +49,7 @@ typedef struct EngineContext {
Primitive2D *render_queue_2d;
MeshBatchItem *uncolored_mesh_batches;
MeshBatchItem *billboard_batches;
MeshBatchItem *quad_batches;
TextCache text_cache;
TextureCache texture_cache;