/docs/interop.md
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# interoperability
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api needs to facilitate easy interoperability with other languages and tools,
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for that certain considerations are taken:
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* number of public api calls is kept at the minimum
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* procedure signatures can only use basic types, no aggregates, with exception of Vec/Matrix types and alike,
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with no expectation on new additions (see [/include/twn_types.h](/include/twn_types.h))
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* optionals can be expressed via pointer passage of value primitives, with NULL expressive default, but they should be immutable
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* opaque types are passed around as pointers
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* when mutation on input is done, - it shouldn't be achieved from a mutable pointer, but return value
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* module prefix is used for namespacing, actual symbols come after the prefix (`module_symbol`)
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* symbols should not contain letters at the start nor after the namespace prefix
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* [/include/twn_api.json](/include/twn_api.json) file is hand-kept with a schema to aid automatic binding generation and other tooling
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api needs to facilitate easy interoperability with other languages and tools,
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for that certain steps are taken:
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* number of public api calls is kept at the minimum
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* procedure signatures can only use basic types, no aggregates, with exception of Vec/Matrix types and alike,
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with no expectation on new additions (see /include/twn_types.h)
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* optionals can be expressed via pointer passage of value primitives, with NULL expressive default, but they should be immutable
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* /include/twn_game_api.json file is hand-kept with a schema to aid automatic generation and other tooling
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one of main inspirations for that is opengl model
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