fix circle rendering over new impl
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@ -23,7 +23,6 @@ extern Matrix4 camera_look_at_matrix;
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#define QUAD_ELEMENT_BUFFER_LENGTH (65536 / 6)
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#define CIRCLE_VERTICES_MAX 2048
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#define CIRCLE_ELEMENT_BUFFER_LENGTH (CIRCLE_VERTICES_MAX * 3)
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typedef GLuint VertexBuffer;
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