/apps/examples/circle-raster: acc variant
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@ -56,6 +56,26 @@ static void benchmark(struct state *state) {
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profile_end("int32_t");
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profile_end("int32_t");
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profile_start("int32_t acc");
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for (int i = 0; i < 1000; ++i) {
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int32_t const rsi = (int32_t)state->r * (int32_t)state->r;
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int32_t acc = 1;
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for (int32_t iy = (int32_t)state->r - 1; iy >= 0; --iy) {
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while (acc * acc < rsi - iy * iy) acc++;
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for (int32_t ix = -acc; ix < acc; ++ix) {
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/* lower portion */
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x = (float)ix;
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y = (float)iy;
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/* upper portion */
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x = (float)ix;
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y = (float)-iy - 1;
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}
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}
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}
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profile_end("int32_t acc");
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(void)x; (void)y;
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(void)x; (void)y;
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}
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}
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@ -82,10 +102,14 @@ void game_tick(void) {
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state->r -= 1;
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state->r -= 1;
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int32_t const rsi = (int32_t)state->r * (int32_t)state->r;
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int32_t const rsi = (int32_t)state->r * (int32_t)state->r;
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for (int32_t iy = -(int32_t)state->r; iy <= (int32_t)state->r - 1; ++iy) {
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int32_t acc = 1;
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int32_t const dx = ceil_sqrt(rsi - (iy + (iy <= 0)) * (iy + (iy <= 0)));
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for (int32_t iy = (int32_t)state->r - 1; iy >= 0; --iy) {
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for (int32_t ix = -dx; ix < dx; ++ix) {
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while (acc * acc < rsi - iy * iy) acc++;
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for (int32_t ix = -acc; ix < acc; ++ix) {
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/* lower portion */
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draw_box((Rect){mouse_snap.x + (float)ix * 8, mouse_snap.y + (float)iy * 8, 8, 8}, 1, (Color){125, 125, 0, 255});
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draw_box((Rect){mouse_snap.x + (float)ix * 8, mouse_snap.y + (float)iy * 8, 8, 8}, 1, (Color){125, 125, 0, 255});
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/* upper portion */
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draw_box((Rect){mouse_snap.x + (float)ix * 8, mouse_snap.y + (float)(-iy - 1) * 8, 8, 8}, 1, (Color){125, 125, 0, 255});
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}
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}
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}
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}
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