twn_rendering -> twn_draw
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@ -55,7 +55,7 @@ static void ingame_tick(State *state) {
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input_set_mouse_captured(&ctx.input, !input_is_mouse_captured(&ctx.input));
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}
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set_camera(&scn->cam);
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draw_camera(&scn->cam);
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#define TERRAIN_FREQUENCY 0.1f
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@ -69,7 +69,7 @@ static void ingame_tick(State *state) {
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float d2 = stb_perlin_noise3((float)(x + 1) * TERRAIN_FREQUENCY, (float)(y - 1) * TERRAIN_FREQUENCY, 0, 0, 0, 0) * 3 - 6;
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float d3 = stb_perlin_noise3((float)x * TERRAIN_FREQUENCY, (float)(y - 1) * TERRAIN_FREQUENCY, 0, 0, 0, 0) * 3 - 6;
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unfurl_triangle("/assets/grass.png",
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draw_triangle("/assets/grass.png",
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(Vec3){ (float)x, d0, (float)y },
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(Vec3){ (float)x + 1, d1, (float)y },
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(Vec3){ (float)x, d3, (float)y - 1 },
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@ -77,7 +77,7 @@ static void ingame_tick(State *state) {
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(Vec2){ 128, 0 },
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(Vec2){ 0, 128 });
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unfurl_triangle("/assets/grass.png",
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draw_triangle("/assets/grass.png",
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(Vec3){ (float)x + 1, d1, (float)y },
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(Vec3){ (float)x + 1, d2, (float)y - 1 },
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(Vec3){ (float)x, d3, (float)y - 1 },
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@ -87,8 +87,8 @@ static void ingame_tick(State *state) {
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}
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}
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push_skybox("/assets/miramar/miramar_*.tga");
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push_fog(0.9, 1.0, 0.05, (Color){ 140, 147, 160, 255 });
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draw_skybox("/assets/miramar/miramar_*.tga");
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draw_fog(0.9, 1.0, 0.05, (Color){ 140, 147, 160, 255 });
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}
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@ -27,9 +27,9 @@ static void title_tick(State *state) {
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const char *font = "/fonts/kenney-pixel.ttf";
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int text_h = 32;
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int text_w = text_get_width(text_str, text_h, font);
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int text_w = draw_text_width(text_str, text_h, font);
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push_rectangle(
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draw_rectangle(
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(Rect) {
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.x = 0,
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.y = 0,
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@ -38,7 +38,7 @@ static void title_tick(State *state) {
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},
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(Color) { 0, 0, 0, 255 }
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);
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push_text(text_str, (Vec2){ 0, 0 }, text_h, (Color) { 255, 255, 255, 255 }, font);
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draw_text(text_str, (Vec2){ 0, 0 }, text_h, (Color) { 255, 255, 255, 255 }, font);
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free(text_str);
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}
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