twn_rendering -> twn_draw
This commit is contained in:
parent
9353999a30
commit
ade1af12ca
@ -99,7 +99,7 @@ set(TWN_SOURCE_FILES
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src/twn_camera.c include/twn_camera.h
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src/twn_textures.c src/twn_textures_c.h
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src/rendering/twn_rendering.c src/rendering/twn_rendering_c.h
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src/rendering/twn_draw.c src/rendering/twn_draw_c.h
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src/rendering/twn_sprites.c
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src/rendering/twn_text.c
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src/rendering/twn_triangles.c
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@ -252,7 +252,7 @@ static void drawdef(Player *player) {
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.h = player->sprite_h,
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});
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push_circle((Vec2) { 256, 128 },
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draw_circle((Vec2) { 256, 128 },
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24,
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(Color) { 255, 0, 0, 255 });
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}
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@ -268,10 +268,10 @@ static void drawdef_debug(Player *player) {
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/* .r = 0, .g = 0, .b = 0, .a = 255, */
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/* }; */
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push_rectangle(player->collider_x,
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draw_rectangle(player->collider_x,
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(Color){ 0, 0, 255, 128 });
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push_rectangle(player->collider_y,
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draw_rectangle(player->collider_y,
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(Color){ 0, 0, 255, 128 });
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}
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@ -30,9 +30,9 @@ static void title_tick(State *state) {
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const char *font = "fonts/kenney-pixel.ttf";
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int text_h = 32;
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int text_w = text_get_width(text_str, text_h, font);
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int text_w = draw_text_width(text_str, text_h, font);
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push_rectangle(
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draw_rectangle(
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(Rect) {
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.x = 0,
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.y = 0,
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@ -41,7 +41,7 @@ static void title_tick(State *state) {
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},
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(Color) { 0, 0, 0, 255 }
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);
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push_text(
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draw_text(
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text_str,
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(Vec2){ 0, 0 },
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text_h,
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@ -39,7 +39,7 @@ static void drawdef_debug(struct World *world) {
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for (size_t i = 0; i < world->tilemap_height * world->tilemap_width; ++i) {
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if (world->tiles[i].type == TILE_TYPE_VOID) continue;
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push_rectangle(to_frect(world->tiles[i].rect),
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draw_rectangle(to_frect(world->tiles[i].rect),
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(Color) { 255, 0, 255, 128 });
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}
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}
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@ -55,7 +55,7 @@ static void ingame_tick(State *state) {
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input_set_mouse_captured(&ctx.input, !input_is_mouse_captured(&ctx.input));
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}
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set_camera(&scn->cam);
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draw_camera(&scn->cam);
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#define TERRAIN_FREQUENCY 0.1f
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@ -69,7 +69,7 @@ static void ingame_tick(State *state) {
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float d2 = stb_perlin_noise3((float)(x + 1) * TERRAIN_FREQUENCY, (float)(y - 1) * TERRAIN_FREQUENCY, 0, 0, 0, 0) * 3 - 6;
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float d3 = stb_perlin_noise3((float)x * TERRAIN_FREQUENCY, (float)(y - 1) * TERRAIN_FREQUENCY, 0, 0, 0, 0) * 3 - 6;
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unfurl_triangle("/assets/grass.png",
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draw_triangle("/assets/grass.png",
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(Vec3){ (float)x, d0, (float)y },
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(Vec3){ (float)x + 1, d1, (float)y },
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(Vec3){ (float)x, d3, (float)y - 1 },
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@ -77,7 +77,7 @@ static void ingame_tick(State *state) {
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(Vec2){ 128, 0 },
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(Vec2){ 0, 128 });
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unfurl_triangle("/assets/grass.png",
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draw_triangle("/assets/grass.png",
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(Vec3){ (float)x + 1, d1, (float)y },
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(Vec3){ (float)x + 1, d2, (float)y - 1 },
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(Vec3){ (float)x, d3, (float)y - 1 },
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@ -87,8 +87,8 @@ static void ingame_tick(State *state) {
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}
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}
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push_skybox("/assets/miramar/miramar_*.tga");
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push_fog(0.9, 1.0, 0.05, (Color){ 140, 147, 160, 255 });
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draw_skybox("/assets/miramar/miramar_*.tga");
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draw_fog(0.9, 1.0, 0.05, (Color){ 140, 147, 160, 255 });
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}
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@ -27,9 +27,9 @@ static void title_tick(State *state) {
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const char *font = "/fonts/kenney-pixel.ttf";
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int text_h = 32;
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int text_w = text_get_width(text_str, text_h, font);
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int text_w = draw_text_width(text_str, text_h, font);
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push_rectangle(
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draw_rectangle(
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(Rect) {
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.x = 0,
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.y = 0,
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@ -38,7 +38,7 @@ static void title_tick(State *state) {
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},
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(Color) { 0, 0, 0, 255 }
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);
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push_text(text_str, (Vec2){ 0, 0 }, text_h, (Color) { 255, 255, 255, 255 }, font);
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draw_text(text_str, (Vec2){ 0, 0 }, text_h, (Color) { 255, 255, 255, 255 }, font);
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free(text_str);
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}
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@ -108,7 +108,7 @@ static Color table_to_color(lua_State *L, int idx) {
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static int b_sprite(lua_State *L) {
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luaL_checktype(L, 1, LUA_TTABLE);
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PushSpriteArgs args = { 0 };
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DrawSpriteArgs args = { 0 };
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lua_getfield(L, 1, "path");
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const char *field_path = lua_tostring(L, -1);
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@ -157,7 +157,7 @@ static int b_sprite(lua_State *L) {
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args.stretch_opt_set = true;
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}
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push_sprite(args);
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draw_sprite_args(args);
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return 0;
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}
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@ -181,7 +181,7 @@ static int b_rectangle(lua_State *L) {
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if (lua_istable(L, -1))
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color = table_to_color(L, -1);
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push_rectangle(rect, color);
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draw_rectangle(rect, color);
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return 0;
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}
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@ -227,7 +227,7 @@ static int b_text(lua_State *L) {
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if (font == NULL)
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luaL_error(L, "bad field 'font' in 'data' (string expected, got %s)", luaL_typename(L, -1));
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push_text(string, (Vec2) { x, y }, height_px, color, font);
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draw_text(string, (Vec2) { x, y }, height_px, color, font);
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return 0;
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}
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109
include/twn_draw.h
Normal file
109
include/twn_draw.h
Normal file
@ -0,0 +1,109 @@
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#ifndef TWN_DRAW_H
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#define TWN_DRAW_H
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#include "twn_util.h"
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#include "twn_option.h"
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#include "twn_camera.h"
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#include "twn_engine_api.h"
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#include <stdbool.h>
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/* pushes a sprite onto the sprite render queue */
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TWN_API void draw_sprite(char const *path,
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Rect rect,
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Rect const *texture_region, /* optional, default: NULL */
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Color color, /* optional, default: all 255 */
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float rotation, /* optional, default: 0 */
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bool flip_x, /* optional, default: false */
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bool flip_y, /* optional, default: false */
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bool stretch); /* optional, default: false */
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/* pushes a filled rectangle onto the rectangle render queue */
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TWN_API void draw_rectangle(Rect rect, Color color);
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/* pushes a filled circle onto the circle render queue */
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TWN_API void draw_circle(Vec2 position, float radius, Color color);
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/* TODO: have font optional, with something minimal coming embedded */
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TWN_API void draw_text(char const *string,
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Vec2 position,
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int height_px, /* optional, default: 22 */
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Color color, /* optional, default: all 0 */
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char const *font);
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TWN_API int draw_text_width(char const *string,
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int height_px, /* TODO: make optional */
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char const *font);
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TWN_API void draw_9slice(char const *texture_path,
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int texture_w,
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int texture_h,
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int border_thickness,
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Rect rect,
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Color color); /* TODO: make optional */
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/* pushes a textured 3d triangle onto the render queue */
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/* vertices are in absolute coordinates, relative to world origin */
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/* texture coordinates are in pixels */
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TWN_API void draw_triangle(char const *path,
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Vec3 v0,
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Vec3 v1,
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Vec3 v2,
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Vec2 uv0,
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Vec2 uv1,
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Vec2 uv2);
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// TODO: decide whether it's needed to begin with?
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// intended usage for it is baked lighting, i would think.
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/* pushes a colored textured 3d triangle onto the render queue */
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// void unfurl_colored_triangle(const char *path,
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// Vec3 v0,
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// Vec3 v1,
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// Vec3 v2,
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// Vec2sh uv0,
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// Vec2sh uv1,
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// Vec2sh uv2,
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// Color c0,
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// Color c1,
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// Color c2);
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// TODO:
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// http://www.lighthouse3d.com/opengl/billboarding/index.php?billCheat2
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// void unfurl_billboard(const char *path,
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// Vec2 position,
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// Vec2 scaling,
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// Rect uvs);
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/* pushes a camera state to be used for all future unfurl_* commands */
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TWN_API void draw_camera(const Camera *camera);
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/* expects '*' masks that will be expanded to 6 names: 'up', 'down', 'east', 'west', 'north' and 'south' */
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TWN_API void draw_skybox(const char *paths);
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TWN_API void draw_fog(float start, float end, float density, Color color);
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#ifndef TWN_NOT_C
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typedef struct DrawSpriteArgs {
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char const *path;
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Rect rect;
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m_option_list(
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Rect, texture_region,
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Color, color,
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float, rotation,
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bool, flip_x,
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bool, flip_y,
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bool, stretch )
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} DrawSpriteArgs;
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TWN_API void draw_sprite_args(DrawSpriteArgs args);
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#define m_sprite(...) (draw_sprite_args((DrawSpriteArgs){__VA_ARGS__}))
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/* TODO: define more */
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#endif /* TWN_NOT_C */
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#endif
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@ -4,7 +4,7 @@
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#include "twn_context.h"
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#include "twn_rendering.h"
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#include "twn_draw.h"
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#include "twn_audio.h"
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#include "twn_util.h"
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#include "twn_input.h"
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@ -1,81 +0,0 @@
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#ifndef TWN_RENDERING_H
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#define TWN_RENDERING_H
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#include "twn_util.h"
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#include "twn_option.h"
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#include "twn_camera.h"
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#include "twn_engine_api.h"
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#include <stdbool.h>
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typedef struct PushSpriteArgs {
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char *path;
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Rect rect;
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m_option_list(
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Rect, texture_region,
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Color, color,
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float, rotation,
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bool, flip_x,
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bool, flip_y,
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bool, stretch )
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} PushSpriteArgs;
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/* pushes a sprite onto the sprite render queue */
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/* this is a simplified version of push_sprite_ex for the most common case. */
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/* it assumes you want no color modulation, no rotation, no flip */
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TWN_API void push_sprite(PushSpriteArgs args);
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#define m_sprite(...) (push_sprite((PushSpriteArgs){__VA_ARGS__}))
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/* pushes a filled rectangle onto the rectangle render queue */
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TWN_API void push_rectangle(Rect rect, Color color);
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/* pushes a filled circle onto the circle render queue */
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TWN_API void push_circle(Vec2 position, float radius, Color color);
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TWN_API void push_text(char *string, Vec2 position, int height_px, Color color, const char *font);
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TWN_API int text_get_width(char *string, int height_px, const char *font);
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TWN_API void push_9slice(char *texture_path, int texture_w, int texture_h, int border_thickness, Rect rect, Color color);
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/* pushes a textured 3d triangle onto the render queue */
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/* vertices are in absolute coordinates, relative to world origin */
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/* texture coordinates are in pixels */
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TWN_API void unfurl_triangle(const char *path,
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Vec3 v0,
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Vec3 v1,
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Vec3 v2,
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Vec2 uv0,
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Vec2 uv1,
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Vec2 uv2);
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// TODO: decide whether it's needed to begin with?
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// intended usage for it is baked lighting, i would think.
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/* pushes a colored textured 3d triangle onto the render queue */
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// void unfurl_colored_triangle(const char *path,
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// Vec3 v0,
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// Vec3 v1,
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// Vec3 v2,
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// Vec2sh uv0,
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// Vec2sh uv1,
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// Vec2sh uv2,
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// Color c0,
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// Color c1,
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// Color c2);
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// TODO:
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// http://www.lighthouse3d.com/opengl/billboarding/index.php?billCheat2
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// void unfurl_billboard(const char *path,
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// Vec2 position,
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// Vec2 scaling,
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// Rect uvs);
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/* pushes a camera state to be used for all future unfurl_* commands */
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TWN_API void set_camera(const Camera *camera);
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/* expects '*' masks that will be expanded to 6 names: 'up', 'down', 'east', 'west', 'north' and 'south' */
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TWN_API void push_skybox(const char *paths);
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TWN_API void push_fog(float start, float end, float density, Color color);
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#endif
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@ -5,40 +5,6 @@
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/* plain data aggregates that are accepted between public procedure boundaries */
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/* 32-bit color data */
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typedef struct Color {
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_Alignas(4)
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uint8_t r;
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uint8_t g;
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uint8_t b;
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uint8_t a;
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} Color;
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/* a rectangle with the origin at the upper left (integer) */
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typedef struct Recti {
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_Alignas(16)
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int32_t x;
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int32_t y;
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int32_t w;
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int32_t h;
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} Recti;
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/* a rectangle with the origin at the upper left (floating point) */
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typedef struct Rect {
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_Alignas(16)
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float x;
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float y;
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float w;
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float h;
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} Rect;
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typedef struct Matrix4 {
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Vec4 row[4];
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} Matrix4;
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/* a point in some space (integer) */
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typedef struct Vec2i {
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@ -77,4 +43,39 @@ _Alignas(16)
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} Vec4;
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/* 32-bit color data */
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typedef struct Color {
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_Alignas(4)
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uint8_t r;
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uint8_t g;
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uint8_t b;
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uint8_t a;
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} Color;
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/* a rectangle with the origin at the upper left (integer) */
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typedef struct Recti {
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_Alignas(16)
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int32_t x;
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int32_t y;
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int32_t w;
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int32_t h;
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} Recti;
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/* a rectangle with the origin at the upper left (floating point) */
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typedef struct Rect {
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_Alignas(16)
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float x;
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float y;
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float w;
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float h;
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} Rect;
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typedef struct Matrix4 {
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Vec4 row[4];
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} Matrix4;
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#endif
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@ -1,13 +1,13 @@
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#include "twn_util.h"
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#include "twn_engine_context_c.h"
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#include "twn_rendering_c.h"
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#include "twn_rendering.h"
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#include "twn_draw_c.h"
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#include "twn_draw.h"
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#include <SDL2/SDL.h>
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#include <stb_ds.h>
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void push_circle(Vec2 position, float radius, Color color) {
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void draw_circle(Vec2 position, float radius, Color color) {
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CirclePrimitive circle = {
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.radius = radius,
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.color = color,
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@ -1,7 +1,8 @@
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#include "twn_rendering_c.h"
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#include "twn_rendering.h"
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#include "twn_draw_c.h"
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#include "twn_draw.h"
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#include "twn_engine_context_c.h"
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#include "twn_camera.h"
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#include "twn_types.h"
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#include <SDL2/SDL.h>
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#include <stb_ds.h>
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@ -35,7 +36,7 @@ void render_queue_clear(void) {
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/* rectangle */
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void push_rectangle(Rect rect, Color color) {
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void draw_rectangle(Rect rect, Color color) {
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||||
RectPrimitive rectangle = {
|
||||
.rect = rect,
|
||||
.color = color,
|
||||
@ -50,7 +51,7 @@ void push_rectangle(Rect rect, Color color) {
|
||||
}
|
||||
|
||||
|
||||
void push_9slice(char *texture_path, int texture_w, int texture_h, int border_thickness, Rect rect, Color color) {
|
||||
void draw_9slice(const char *texture_path, int texture_w, int texture_h, int border_thickness, Rect rect, Color color) {
|
||||
const float bt = (float)border_thickness; /* i know! */
|
||||
const float bt2 = bt * 2; /* combined size of the two borders in an axis */
|
||||
|
||||
@ -279,7 +280,7 @@ void render(void) {
|
||||
}
|
||||
|
||||
|
||||
void set_camera(const Camera *const camera) {
|
||||
void draw_camera(const Camera *const camera) {
|
||||
/* TODO: skip recaulculating if it's the same? */
|
||||
camera_projection_matrix = camera_perspective(camera);
|
||||
camera_look_at_matrix = camera_look_at(camera);
|
@ -1,5 +1,5 @@
|
||||
#ifndef TWN_RENDERING_C_H
|
||||
#define TWN_RENDERING_C_H
|
||||
#ifndef TWN_DRAW_C_H
|
||||
#define TWN_DRAW_C_H
|
||||
|
||||
#include "twn_textures_c.h"
|
||||
#include "twn_text_c.h"
|
@ -1,5 +1,5 @@
|
||||
#include "twn_rendering.h"
|
||||
#include "twn_rendering_c.h"
|
||||
#include "twn_draw.h"
|
||||
#include "twn_draw_c.h"
|
||||
#include "twn_util.h"
|
||||
|
||||
#include <stdbool.h>
|
||||
@ -9,7 +9,7 @@ static Color color_cache;
|
||||
static bool fog_used = false;
|
||||
|
||||
|
||||
void push_fog(float start, float end, float density, Color color) {
|
||||
void draw_fog(float start, float end, float density, Color color) {
|
||||
start_cache = start;
|
||||
end_cache = end;
|
||||
density_cache = density;
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "twn_rendering_c.h"
|
||||
#include "twn_draw_c.h"
|
||||
#include "twn_util.h"
|
||||
#include "twn_util_c.h"
|
||||
#include "twn_config.h"
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "twn_rendering_c.h"
|
||||
#include "twn_draw_c.h"
|
||||
#include "twn_engine_context_c.h"
|
||||
#include "twn_util.h"
|
||||
|
||||
|
@ -1,11 +1,11 @@
|
||||
#include "twn_rendering.h"
|
||||
#include "twn_rendering_c.h"
|
||||
#include "twn_draw.h"
|
||||
#include "twn_draw_c.h"
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
|
||||
char *paths_in_use;
|
||||
|
||||
void push_skybox(const char *paths) {
|
||||
void draw_skybox(const char *paths) {
|
||||
if (paths_in_use && SDL_strcmp(paths, paths_in_use) == 0)
|
||||
return;
|
||||
|
||||
|
@ -1,9 +1,10 @@
|
||||
#include "twn_rendering.h"
|
||||
#include "twn_rendering_c.h"
|
||||
#include "twn_draw.h"
|
||||
#include "twn_draw_c.h"
|
||||
#include "twn_engine_context_c.h"
|
||||
#include "twn_util.h"
|
||||
#include "twn_util_c.h"
|
||||
#include "twn_textures_c.h"
|
||||
#include "twn_option.h"
|
||||
|
||||
#include <stb_ds.h>
|
||||
|
||||
@ -16,20 +17,29 @@
|
||||
* because they will be called multiple times in the main loop
|
||||
* before anything is really rendered
|
||||
*/
|
||||
/* TODO: it might make sense to infer alpha channel presence / meaningfulness for textures in atlas */
|
||||
/* so that they are rendered with no blend / batched in a way to reduce overdraw automatically */
|
||||
void push_sprite(const PushSpriteArgs args) {
|
||||
void draw_sprite(char const *path,
|
||||
Rect rect,
|
||||
Rect const *texture_region, /* optional, default: NULL */
|
||||
Color color, /* optional, default: all 255 */
|
||||
float rotation, /* optional, default: 0 */
|
||||
bool flip_x, /* optional, default: false */
|
||||
bool flip_y, /* optional, default: false */
|
||||
bool stretch)
|
||||
{
|
||||
SpritePrimitive sprite = {
|
||||
.rect = args.rect,
|
||||
.color = m_or(args, color, ((Color) { 255, 255, 255, 255 })),
|
||||
.rotation = m_or(args, rotation, 0.0f),
|
||||
.texture_key = textures_get_key(&ctx.texture_cache, args.path),
|
||||
.flip_x = m_or(args, flip_x, false),
|
||||
.flip_y = m_or(args, flip_y, false),
|
||||
.repeat = !m_or(args, stretch, true),
|
||||
m_opt_from(texture_region, args, texture_region)
|
||||
.rect = rect,
|
||||
.color = color,
|
||||
.rotation = rotation,
|
||||
.texture_key = textures_get_key(&ctx.texture_cache, path),
|
||||
.flip_x = flip_x,
|
||||
.flip_y = flip_y,
|
||||
.repeat = !stretch,
|
||||
.texture_region_opt_set = texture_region != NULL,
|
||||
};
|
||||
|
||||
if (texture_region)
|
||||
sprite.texture_region_opt = *texture_region;
|
||||
|
||||
Primitive2D primitive = {
|
||||
.type = PRIMITIVE_2D_SPRITE,
|
||||
.sprite = sprite,
|
||||
@ -38,6 +48,17 @@ void push_sprite(const PushSpriteArgs args) {
|
||||
arrput(ctx.render_queue_2d, primitive);
|
||||
}
|
||||
|
||||
void draw_sprite_args(const DrawSpriteArgs args) {
|
||||
Color const color = m_or(args, color, ((Color) { 255, 255, 255, 255 }));
|
||||
float const rotation = m_or(args, rotation, 0.0f);
|
||||
bool const flip_x = m_or(args, flip_x, false);
|
||||
bool const flip_y = m_or(args, flip_y, false);
|
||||
bool const stretch = m_or(args, stretch, false);
|
||||
Rect const *texture_region = m_is_set(args, texture_region) ? &args.texture_region_opt : NULL;
|
||||
|
||||
draw_sprite(args.path, args.rect, texture_region, color, rotation, flip_x, flip_y, stretch);
|
||||
}
|
||||
|
||||
|
||||
struct SpriteBatch collect_sprite_batch(const Primitive2D primitives[], size_t len) {
|
||||
/* assumes that first primitive is already a sprite */
|
||||
|
@ -1,5 +1,5 @@
|
||||
#include "twn_rendering_c.h"
|
||||
#include "twn_rendering.h"
|
||||
#include "twn_draw_c.h"
|
||||
#include "twn_draw.h"
|
||||
#include "twn_util.h"
|
||||
#include "twn_config.h"
|
||||
#include "twn_engine_context_c.h"
|
||||
@ -248,7 +248,7 @@ void text_cache_reset_arena(TextCache *cache) {
|
||||
}
|
||||
|
||||
|
||||
void push_text(char *string, Vec2 position, int height_px, Color color, const char *font_path) {
|
||||
void draw_text(const char *string, Vec2 position, int height_px, Color color, const char *font_path) {
|
||||
ensure_font_cache(font_path, height_px);
|
||||
|
||||
/* the original string might not be around by the time it's used, so copy it */
|
||||
@ -273,7 +273,7 @@ void push_text(char *string, Vec2 position, int height_px, Color color, const ch
|
||||
}
|
||||
|
||||
|
||||
int text_get_width(char *string, int height_px, const char *font_path) {
|
||||
int draw_text_width(const char *string, int height_px, const char *font_path) {
|
||||
ensure_font_cache(font_path, height_px);
|
||||
FontData *font_data = get_font_data(font_path, height_px);
|
||||
|
||||
|
@ -1,14 +1,15 @@
|
||||
#include "twn_rendering.h"
|
||||
#include "twn_rendering_c.h"
|
||||
#include "twn_draw.h"
|
||||
#include "twn_draw_c.h"
|
||||
#include "twn_engine_context_c.h"
|
||||
#include "twn_textures_c.h"
|
||||
#include "twn_types.h"
|
||||
|
||||
#include <stb_ds.h>
|
||||
|
||||
|
||||
/* TODO: automatic handling of repeating textures */
|
||||
/* for that we could allocate a loner texture */
|
||||
void unfurl_triangle(const char *path,
|
||||
void draw_triangle(const char *path,
|
||||
Vec3 v0,
|
||||
Vec3 v1,
|
||||
Vec3 v2,
|
||||
|
@ -5,7 +5,7 @@
|
||||
#include "twn_textures_c.h"
|
||||
#include "twn_audio_c.h"
|
||||
#include "twn_engine_api.h"
|
||||
#include "rendering/twn_rendering_c.h"
|
||||
#include "rendering/twn_draw_c.h"
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include <toml.h>
|
||||
|
Loading…
Reference in New Issue
Block a user