diff --git a/apps/template/CMakeLists.txt b/apps/templates/c/CMakeLists.txt similarity index 54% rename from apps/template/CMakeLists.txt rename to apps/templates/c/CMakeLists.txt index 55566d7..9c38499 100644 --- a/apps/template/CMakeLists.txt +++ b/apps/templates/c/CMakeLists.txt @@ -1,6 +1,5 @@ cmake_minimum_required(VERSION 3.21) - -project(template LANGUAGES C) +project(twngame LANGUAGES C) if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE Debug) @@ -13,4 +12,5 @@ set(SOURCE_FILES state.h ) -use_townengine(${PROJECT_NAME} "${SOURCE_FILES}" ${CMAKE_CURRENT_SOURCE_DIR}) +cmake_path(GET CMAKE_SOURCE_DIR STEM LAST_ONLY GAME_PROJECT_NAME) +use_townengine(${GAME_PROJECT_NAME} "${SOURCE_FILES}" ${CMAKE_CURRENT_SOURCE_DIR}) diff --git a/apps/template/data/twn.toml b/apps/templates/c/data/twn.toml similarity index 100% rename from apps/template/data/twn.toml rename to apps/templates/c/data/twn.toml diff --git a/apps/template/game.c b/apps/templates/c/game.c similarity index 89% rename from apps/template/game.c rename to apps/templates/c/game.c index a11da42..809a0fe 100644 --- a/apps/template/game.c +++ b/apps/templates/c/game.c @@ -1,7 +1,7 @@ #include "twn_game_api.h" #include "state.h" -#include +#include void game_tick(void) { @@ -10,7 +10,7 @@ void game_tick(void) { if (ctx.initialization_needed) { /* application data could be stored in ctx.udata and retrieved anywhere */ if (!ctx.udata) - ctx.udata = ccalloc(1, sizeof (struct state)); + ctx.udata = calloc(1, sizeof (struct state)); } /* a lot of data is accessible from `ctx`, look into `townengine/context.h` for more */ diff --git a/apps/template/state.h b/apps/templates/c/state.h similarity index 100% rename from apps/template/state.h rename to apps/templates/c/state.h diff --git a/apps/templates/lua/CMakeLists.txt b/apps/templates/lua/CMakeLists.txt new file mode 100644 index 0000000..ad9e114 --- /dev/null +++ b/apps/templates/lua/CMakeLists.txt @@ -0,0 +1,8 @@ +cmake_minimum_required(VERSION 3.21) +project(twngame LANGUAGES C) + +if(NOT CMAKE_BUILD_TYPE) + set(CMAKE_BUILD_TYPE Debug) +endif() + +add_subdirectory($ENV{TWNROOT}/apps/twnlua ${CMAKE_CURRENT_BINARY_DIR}/twnlua) diff --git a/apps/templates/lua/data/scripts/game.lua b/apps/templates/lua/data/scripts/game.lua new file mode 100644 index 0000000..74b2bbc --- /dev/null +++ b/apps/templates/lua/data/scripts/game.lua @@ -0,0 +1,8 @@ +-- called every frame, with constant delta time +function game_tick() + -- ctx.initialization_needed is true first frame and every time dynamic reload is performed + if ctx.initialization_needed then + -- ctx.udata persists on reload + ctx.udata = {} + end +end diff --git a/apps/templates/lua/data/scripts/twnapi.lua b/apps/templates/lua/data/scripts/twnapi.lua new file mode 100644 index 0000000..1fcb440 --- /dev/null +++ b/apps/templates/lua/data/scripts/twnapi.lua @@ -0,0 +1,53 @@ +---@type { frame_number: number, frame_duration: number, fog_density: number, fog_color: { r: number, g: number, b: number, a: number }, resolution: { x: number, y: number }, mouse_position: { x: number, y: number }, mouse_movement: { x: number, y: number }, random_seed: number, debug: boolean, initialization_needed: boolean, mouse_capture: boolean, udata: table } +ctx = nil +---@alias Control '"A"'|'"B"'|'"C"'|'"D"'|'"E"'|'"F"'|'"G"'|'"H"'|'"I"'|'"J"'|'"K"'|'"L"'|'"M"'|'"N"'|'"O"'|'"P"'|'"Q"'|'"R"'|'"S"'|'"T"'|'"U"'|'"V"'|'"W"'|'"X"'|'"Y"'|'"Z"'|'"1"'|'"2"'|'"3"'|'"4"'|'"5"'|'"6"'|'"7"'|'"8"'|'"9"'|'"0"'|'"RETURN"'|'"ESCAPE"'|'"BACKSPACE"'|'"TAB"'|'"SPACE"'|'"MINUS"'|'"EQUALS"'|'"LEFTBRACKET"'|'"RIGHTBRACKET"'|'"BACKSLASH"'|'"NONUSHASH"'|'"SEMICOLON"'|'"APOSTROPHE"'|'"GRAVE"'|'"COMMA"'|'"PERIOD"'|'"SLASH"'|'"CAPSLOCK"'|'"F1"'|'"F2"'|'"F3"'|'"F4"'|'"F5"'|'"F6"'|'"F7"'|'"F8"'|'"F9"'|'"F10"'|'"F11"'|'"F12"'|'"PRINTSCREEN"'|'"SCROLLLOCK"'|'"PAUSE"'|'"INSERT"'|'"HOME"'|'"PAGEUP"'|'"DELETE"'|'"END"'|'"PAGEDOWN"'|'"RIGHT"'|'"LEFT"'|'"DOWN"'|'"UP"'|'"NUMLOCKCLEAR"'|'"KP_DIVIDE"'|'"KP_MULTIPLY"'|'"KP_MINUS"'|'"KP_PLUS"'|'"KP_ENTER"'|'"KP_1"'|'"KP_2"'|'"KP_3"'|'"KP_4"'|'"KP_5"'|'"KP_6"'|'"KP_7"'|'"KP_8"'|'"KP_9"'|'"KP_0"'|'"KP_PERIOD"'|'"NONUSBACKSLASH"'|'"APPLICATION"'|'"POWER"'|'"KP_EQUALS"'|'"F13"'|'"F14"'|'"F15"'|'"F16"'|'"F17"'|'"F18"'|'"F19"'|'"F20"'|'"F21"'|'"F22"'|'"F23"'|'"F24"'|'"EXECUTE"'|'"HELP"'|'"MENU"'|'"SELECT"'|'"STOP"'|'"AGAIN"'|'"UNDO"'|'"CUT"'|'"COPY"'|'"PASTE"'|'"FIND"'|'"MUTE"'|'"VOLUMEUP"'|'"VOLUMEDOWN"'|'"KP_COMMA"'|'"KP_EQUALSAS400"'|'"INTERNATIONAL1"'|'"INTERNATIONAL2"'|'"INTERNATIONAL3"'|'"INTERNATIONAL4"'|'"INTERNATIONAL5"'|'"INTERNATIONAL6"'|'"INTERNATIONAL7"'|'"INTERNATIONAL8"'|'"INTERNATIONAL9"'|'"LANG1"'|'"LANG2"'|'"LANG3"'|'"LANG4"'|'"LANG5"'|'"LANG6"'|'"LANG7"'|'"LANG8"'|'"LANG9"'|'"ALTERASE"'|'"SYSREQ"'|'"CANCEL"'|'"CLEAR"'|'"PRIOR"'|'"RETURN2"'|'"SEPARATOR"'|'"OUT"'|'"OPER"'|'"CLEARAGAIN"'|'"CRSEL"'|'"EXSEL"'|'"KP_00"'|'"KP_000"'|'"THOUSANDSSEPARATOR"'|'"DECIMALSEPARATOR"'|'"CURRENCYUNIT"'|'"CURRENCYSUBUNIT"'|'"KP_LEFTPAREN"'|'"KP_RIGHTPAREN"'|'"KP_LEFTBRACE"'|'"KP_RIGHTBRACE"'|'"KP_TAB"'|'"KP_BACKSPACE"'|'"KP_A"'|'"KP_B"'|'"KP_C"'|'"KP_D"'|'"KP_E"'|'"KP_F"'|'"KP_XOR"'|'"KP_POWER"'|'"KP_PERCENT"'|'"KP_LESS"'|'"KP_GREATER"'|'"KP_AMPERSAND"'|'"KP_DBLAMPERSAND"'|'"KP_VERTICALBAR"'|'"KP_DBLVERTICALBAR"'|'"KP_COLON"'|'"KP_HASH"'|'"KP_SPACE"'|'"KP_AT"'|'"KP_EXCLAM"'|'"KP_MEMSTORE"'|'"KP_MEMRECALL"'|'"KP_MEMCLEAR"'|'"KP_MEMADD"'|'"KP_MEMSUBTRACT"'|'"KP_MEMMULTIPLY"'|'"KP_MEMDIVIDE"'|'"KP_PLUSMINUS"'|'"KP_CLEAR"'|'"KP_CLEARENTRY"'|'"KP_BINARY"'|'"KP_OCTAL"'|'"KP_DECIMAL"'|'"KP_HEXADECIMAL"'|'"LCTRL"'|'"LSHIFT"'|'"LALT"'|'"LGUI"'|'"RCTRL"'|'"RSHIFT"'|'"RALT"'|'"RGUI"'|'"MODE"'|'"KBDILLUMTOGGLE"'|'"KBDILLUMDOWN"'|'"KBDILLUMUP"'|'"EJECT"'|'"SLEEP"'|'"APP1"'|'"APP2"'|'"AUDIOREWIND"'|'"AUDIOFASTFORWARD"'|'"SOFTLEFT"'|'"SOFTRIGHT"'|'"CALL"'|'"ENDCALL"'|'"LEFT_MOUSE"'|'"RIGHT_MOUSE"'|'"MIDDLE_MOUSE"'|'"X1"'|'"X2"' +---@param args { name: string, control: Control } +function input_action(args) end +---@param args { name: string } +function input_action_pressed(args) end +---@param args { name: string } +function input_action_just_pressed(args) end +---@param args { name: string } +function input_action_just_released(args) end +---@param args { name: string } +function input_action_position(args) end +---@param args { texture: string, rect: { x: number, y: number, w: number, h: number }, texture_region: { x: number, y: number, w: number, h: number }?, color: { r: number, g: number, b: number, a: number }?, rotation: number?, flip_x: boolean?, flip_y: boolean?, stretch: boolean? } +function draw_sprite(args) end +---@param args { rect: { x: number, y: number, w: number, h: number }, color: { r: number, g: number, b: number, a: number }? } +function draw_rectangle(args) end +---@param args { position: { x: number, y: number }, radius: number, color: { r: number, g: number, b: number, a: number }? } +function draw_circle(args) end +---@param args { string: string, position: { x: number, y: number }, height: number?, color: { r: number, g: number, b: number, a: number }?, font: string? } +function draw_text(args) end +---@param args { string: string, height: number?, font: string? } +function draw_text_width(args) end +---@param args { texture: string, corners: { x: number, y: number }, rect: { x: number, y: number, w: number, h: number }, border_thickness: number?, color: { r: number, g: number, b: number, a: number }? } +function draw_nine_slice(args) end +---@param args { start: { x: number, y: number }, finish: { x: number, y: number }, thickness: number?, color: { r: number, g: number, b: number, a: number }? } +function draw_line(args) end +---@param args { texture: string, v0: { x: number, y: number, z: number }, v1: { x: number, y: number, z: number }, v2: { x: number, y: number, z: number }, uv0: { x: number, y: number }, uv1: { x: number, y: number }, uv2: { x: number, y: number }, c0: { r: number, g: number, b: number, a: number }?, c1: { r: number, g: number, b: number, a: number }?, c2: { r: number, g: number, b: number, a: number }? } +function draw_triangle(args) end +---@param args { texture: string, v0: { x: number, y: number, z: number }, v1: { x: number, y: number, z: number }, v2: { x: number, y: number, z: number }, v3: { x: number, y: number, z: number }, texture_region: { x: number, y: number, w: number, h: number }, color: { r: number, g: number, b: number, a: number }? } +function draw_quad(args) end +---@param args { texture: string, position: { x: number, y: number, z: number }, size: { x: number, y: number }, color: { r: number, g: number, b: number, a: number }?, cylindrical: boolean? } +function draw_billboard(args) end +---@param args { position: { x: number, y: number, z: number }, direction: { x: number, y: number, z: number }?, up: { x: number, y: number, z: number }?, fov: number?, zoom: number? } +function draw_camera(args) end +---@param args { position: { x: number, y: number, z: number }, roll: number?, pitch: number?, yaw: number?, fov: number?, zoom: number? } +function draw_camera_from_principal_axes(args) end +---@param args { textures: string? } +function draw_skybox(args) end +---@param args { audio: string, channel: string?, loops: boolean?, volume: number?, panning: number? } +function audio_play(args) end +---@param args { channel: string, parameter: string, value: number } +function audio_parameter(args) end +---@param args { value: { x: number, y: number }, identity: string } +function log_vec2(args) end +---@param args { value: { x: number, y: number, z: number }, identity: string } +function log_vec3(args) end +---@param args { value: { x: number, y: number, w: number, h: number }, identity: string } +function log_rect(args) end +---@param args { profile: string } +function profile_start(args) end +---@param args { profile: string } +function profile_end(args) end diff --git a/apps/templates/lua/data/twn.toml b/apps/templates/lua/data/twn.toml new file mode 100644 index 0000000..2752b58 --- /dev/null +++ b/apps/templates/lua/data/twn.toml @@ -0,0 +1,26 @@ +# This file contains everything about the engine and your game that can be +# configured before it runs. +# +# Optional settings are commented out, with their default values shown. +# Invalid values in these settings will be ignored. + +# Data about your game as an application +[about] +title = "Template" +developer = "You" +app_id = "template" +dev_id = "you" + +# Game runtime details +[game] +resolution = [ 640, 480 ] +#debug = true + +# Engine tweaks. You probably don't need to change these +[engine] +#ticks_per_second = 60 # minimum of 8 +#keybind_slots = 3 # minimum of 1 +#texture_atlas_size = 2048 # minimum of 32 +#font_texture_size = 2048 # minimum of 1024 +#font_oversampling = 4 # minimum of 0 +#font_filtering = "linear" # possible values: "nearest", "linear" diff --git a/apps/twnlua/CMakeLists.txt b/apps/twnlua/CMakeLists.txt index 36af1c6..9dae665 100644 --- a/apps/twnlua/CMakeLists.txt +++ b/apps/twnlua/CMakeLists.txt @@ -39,4 +39,5 @@ set(SOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/luabind.c ) -use_townengine(${CMAKE_PROJECT_NAME} "${SOURCE_FILES}" ${CMAKE_SOURCE_DIR}) +cmake_path(GET CMAKE_SOURCE_DIR STEM LAST_ONLY GAME_PROJECT_NAME) +use_townengine(${GAME_PROJECT_NAME} "${SOURCE_FILES}" ${CMAKE_SOURCE_DIR})