work-in-progress for 3d triangle rendering
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@ -24,7 +24,10 @@ typedef struct context {
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struct rect_primitive *render_queue_rectangles;
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struct circle_primitive *render_queue_circles;
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struct audio_channel_pair *audio_channels;
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struct mesh_batch *uncolored_mesh_batches; /* texture_cache reflected */
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struct mesh_batch_item *uncolored_mesh_batches_loners; /* path reflected */
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struct audio_channel_item *audio_channels;
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SDL_AudioDeviceID audio_device;
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int audio_stream_frequency;
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SDL_AudioFormat audio_stream_format;
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