work-in-progress for 3d triangle rendering

This commit is contained in:
2024-07-10 19:15:28 +03:00
parent e2ed4b2c2d
commit b280243d30
9 changed files with 300 additions and 23 deletions

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@ -24,7 +24,10 @@ typedef struct context {
struct rect_primitive *render_queue_rectangles;
struct circle_primitive *render_queue_circles;
struct audio_channel_pair *audio_channels;
struct mesh_batch *uncolored_mesh_batches; /* texture_cache reflected */
struct mesh_batch_item *uncolored_mesh_batches_loners; /* path reflected */
struct audio_channel_item *audio_channels;
SDL_AudioDeviceID audio_device;
int audio_stream_frequency;
SDL_AudioFormat audio_stream_format;