work-in-progress for 3d triangle rendering
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@@ -11,7 +11,29 @@ static void ingame_tick(struct state *state) {
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world_drawdef(scn->world);
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player_calc(scn->player);
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get_audio_args("soundtrack")->volume -= 0.01f;
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// unfurl_triangle("/assets/title.png",
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// (t_fvec3){ 1250, 700, 0 },
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// (t_fvec3){ 0, 800, 0 },
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// (t_fvec3){ 0, 0, 0 },
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// (t_shvec2){ 0, 360 },
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// (t_shvec2){ 0, 0 },
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// (t_shvec2){ 360, 0 });
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unfurl_triangle("/assets/red.png",
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(t_fvec3){ 0, 0, 0 },
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(t_fvec3){ RENDER_BASE_WIDTH, 0, 0 },
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(t_fvec3){ RENDER_BASE_WIDTH, RENDER_BASE_HEIGHT, 0 },
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(t_shvec2){ 0, 0 },
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(t_shvec2){ 80, 0 },
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(t_shvec2){ 80, 80 });
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unfurl_triangle("/assets/red.png",
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(t_fvec3){ RENDER_BASE_WIDTH, RENDER_BASE_HEIGHT, 0 },
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(t_fvec3){ 0, RENDER_BASE_HEIGHT, 0 },
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(t_fvec3){ 0, 0, 0 },
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(t_shvec2){ 80, 80 },
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(t_shvec2){ 0, 80 },
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(t_shvec2){ 0, 0 });
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}
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