rendering: use sprite batching techniques for rect primitives, unite their render path
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@ -1,6 +1,9 @@
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#ifndef TWN_TEXTURES_MODES_H
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#define TWN_TEXTURES_MODES_H
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/* TODO: rename, as it doesn't have to be about textures only, but blending */
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/* TODO: move from public /include/ tree */
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/* alpha channel information */
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typedef enum TextureMode {
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TEXTURE_MODE_OPAQUE, /* all pixels are solid */
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