rendering: use sprite batching techniques for rect primitives, unite their render path
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@ -26,7 +26,7 @@ void delete_vertex_buffer(VertexBuffer buffer) {
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}
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void specify_vertex_buffer(VertexBuffer buffer, void *data, size_t bytes) {
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void specify_vertex_buffer(VertexBuffer buffer, void const *data, size_t bytes) {
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glBindBuffer(GL_ARRAY_BUFFER, buffer);
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glBufferData(GL_ARRAY_BUFFER, bytes, data, GL_STREAM_DRAW);
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}
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