audio_set() -> audio_set_parameter(), with string based convention

This commit is contained in:
veclavtalica
2024-10-22 13:52:24 +03:00
parent 5a08c01208
commit b390e9db23
6 changed files with 25 additions and 38 deletions

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@ -4,7 +4,7 @@ for that certain steps are taken:
* number of public api calls is kept at the minimum
* procedure signatures can only use basic types, no aggregates, with exception of Vec/Matrix types and alike,
with no expectation on new additions (see /include/twn_types.h)
* optionals can be expressed via pointer passage of value primitives, with NULL expressive default
* optionals can be expressed via pointer passage of value primitives, with NULL expressive default, but they should be immutable
* /include/twn_game_api.json file is hand-kept with a schema to aid automatic generation and other tooling
one of main inspirations for that is opengl model