audio_set() -> audio_set_parameter(), with string based convention
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@ -35,7 +35,7 @@ void render_queue_clear(void) {
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}
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void draw_9slice(const char *texture_path, int texture_w, int texture_h, int border_thickness, Rect rect, Color color) {
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void draw_nine_slice(const char *texture_path, int texture_w, int texture_h, int border_thickness, Rect rect, Color color) {
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const float bt = (float)border_thickness; /* i know! */
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const float bt2 = bt * 2; /* combined size of the two borders in an axis */
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