fix bunnymark boundies

This commit is contained in:
veclav talica 2024-10-11 19:27:41 +03:00
parent 4ac87b3021
commit b566cf20b5

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@ -81,10 +81,10 @@ void game_tick(void)
state->bunnies[i].position.x += state->bunnies[i].speed.x;
state->bunnies[i].position.y += state->bunnies[i].speed.y;
if (((state->bunnies[i].position.x + BUNNY_W / 2) > ctx.window_w) ||
if (((state->bunnies[i].position.x + BUNNY_W / 2) > ctx.base_draw_w) ||
((state->bunnies[i].position.x + BUNNY_W / 2) < 0))
state->bunnies[i].speed.x *= -1;
if (((state->bunnies[i].position.y + BUNNY_H / 2) > ctx.window_h) ||
if (((state->bunnies[i].position.y + BUNNY_H / 2) > ctx.base_draw_h) ||
((state->bunnies[i].position.y + BUNNY_H / 2 - 60) < 0))
state->bunnies[i].speed.y *= -1;
}