/apps/demos/scenery: update to new api
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		@@ -24,7 +24,7 @@ static void process_fly_mode(State *state) {
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    SceneIngame *scn = (SceneIngame *)state->scene;
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    DrawCameraFromPrincipalAxesResult dir_and_up =
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        draw_camera_from_principal_axes(scn->pos, (float)M_PI_2 * 0.8f, scn->roll, scn->pitch, scn->yaw);
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        draw_camera_from_principal_axes(scn->pos, scn->roll, scn->pitch, scn->yaw, (float)M_PI_2 * 0.8f, 1);
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    const Vec3 right = m_vec_norm(m_vec_cross(dir_and_up.direction, dir_and_up.up));
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    const float speed = 0.04f; /* TODO: put this in a better place */
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@@ -81,7 +81,7 @@ static void process_ground_mode(State *state) {
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    SceneIngame *scn = (SceneIngame *)state->scene;
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    DrawCameraFromPrincipalAxesResult dir_and_up =
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        draw_camera_from_principal_axes(scn->pos, (float)M_PI_2 * 0.8f, scn->roll, scn->pitch, scn->yaw);
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        draw_camera_from_principal_axes(scn->pos, scn->roll, scn->pitch, scn->yaw, (float)M_PI_2 * 0.8f, 1);
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    dir_and_up.direction.y = 0;
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    dir_and_up.direction = vec3_norm(dir_and_up.direction);
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