rework of textures, finalization of basic opengl rendering
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@ -23,9 +23,7 @@ typedef struct context {
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struct sprite_primitive *render_queue_sprites;
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struct rect_primitive *render_queue_rectangles;
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struct circle_primitive *render_queue_circles;
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struct mesh_batch *uncolored_mesh_batches; /* texture_cache reflected */
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struct mesh_batch_item *uncolored_mesh_batches_loners; /* path reflected */
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struct mesh_batch_item *uncolored_mesh_batches;
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struct audio_channel_item *audio_channels;
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SDL_AudioDeviceID audio_device;
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