rework of textures, finalization of basic opengl rendering
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15
src/util.h
15
src/util.h
@@ -48,7 +48,9 @@ void *ccalloc(size_t num, size_t size);
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#define MAX SDL_max
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#define MIN SDL_min
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#ifndef M_PI
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#define M_PI 3.14159265358979323846264338327950288 /**< pi */
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#endif
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/* sets buf_out to a pointer to a byte buffer which must be freed. */
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/* returns the size of this buffer. */
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@@ -94,6 +96,7 @@ typedef struct frect {
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bool intersect_frect(const t_frect *a, const t_frect *b, t_frect *result);
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/* TODO: generics and specials (see m_to_fvec2() for an example)*/
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t_frect to_frect(t_rect rect);
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@@ -122,6 +125,17 @@ typedef struct shvec2 {
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} t_shvec2;
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/* aren't macros to prevent double evaluation with side effects */
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/* maybe could be inlined? i hope LTO will resolve this */
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t_fvec2 fvec2_from_vec2(t_vec2 vec);
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t_fvec2 fvec2_from_shvec2(t_shvec2 vec);
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#define m_to_fvec2(p_any_vec2) (_Generic((p_any_vec2), \
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t_vec2: fvec2_from_vec2, \
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t_shvec2: fvec2_from_shvec2 \
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)(p_any_vec2))
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/* decrements an lvalue (which should be an int), stopping at 0 */
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/* meant for tick-based timers in game logic */
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/*
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@@ -130,7 +144,6 @@ typedef struct shvec2 {
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*/
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void tick_timer(int *value);
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/* decrements a floating point second-based timer, stopping at 0.0 */
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/* meant for poll based real time logic in game logic */
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/* note that it should be decremented only on the next tick after its creation */
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