fix mixing up of SDL and libc allocators, proper flushing of quad build buffers

This commit is contained in:
veclavtalica
2025-01-30 21:57:20 +03:00
parent 7074e7499a
commit bd89c4b938
16 changed files with 33 additions and 26 deletions

View File

@ -66,7 +66,7 @@ void game_tick(void)
{ // First tick, initalizing data
// Allocating State struct to store data there
if (!ctx.udata)
ctx.udata = ccalloc(1, sizeof(State));
ctx.udata = calloc(1, sizeof(State));
}
input_action("add_a_bit", CONTROL_LEFT_MOUSE);