fix mixing up of SDL and libc allocators, proper flushing of quad build buffers
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@@ -203,7 +203,7 @@ static void calc_collisions_y(Player *player) {
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Player *player_create(World *world) {
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Player *player = cmalloc(sizeof *player);
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Player *player = malloc(sizeof *player);
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*player = (Player) {
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.world = world,
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