fix mixing up of SDL and libc allocators, proper flushing of quad build buffers
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@@ -34,7 +34,7 @@ static void ingame_end(State *state) {
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Scene *ingame_scene(State *state) {
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(void)state;
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SceneIngame *new_scene = ccalloc(1, sizeof *new_scene);
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SceneIngame *new_scene = calloc(1, sizeof *new_scene);
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new_scene->base.tick = ingame_tick;
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new_scene->base.end = ingame_end;
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