fix mixing up of SDL and libc allocators, proper flushing of quad build buffers
This commit is contained in:
@@ -14,11 +14,11 @@
|
||||
void game_tick(void) {
|
||||
if (ctx.initialization_needed) {
|
||||
if (!ctx.udata) {
|
||||
ctx.udata = ccalloc(1, sizeof (State));
|
||||
ctx.udata = calloc(1, sizeof (State));
|
||||
|
||||
State *state = ctx.udata;
|
||||
state->ctx = &ctx;
|
||||
state->scene = ingame_scene(state);
|
||||
state->scene = title_scene(state);
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user