fix mixing up of SDL and libc allocators, proper flushing of quad build buffers
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@ -43,7 +43,7 @@ typedef struct {
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TextureKey texture_key;
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GPUTexture gpu_texture;
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/* could be either `element_count` with supplied `element_buffer`, or this, but not both */
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/* could be either `element_count` with supplied `element_buffer`, or `primitive_count`, but not both */
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uint32_t primitive_count;
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uint32_t element_buffer;
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uint32_t element_count;
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