fix mixing up of SDL and libc allocators, proper flushing of quad build buffers

This commit is contained in:
veclavtalica
2025-01-30 21:57:20 +03:00
parent 7074e7499a
commit bd89c4b938
16 changed files with 33 additions and 26 deletions

View File

@ -43,7 +43,7 @@ typedef struct {
TextureKey texture_key;
GPUTexture gpu_texture;
/* could be either `element_count` with supplied `element_buffer`, or this, but not both */
/* could be either `element_count` with supplied `element_buffer`, or `primitive_count`, but not both */
uint32_t primitive_count;
uint32_t element_buffer;
uint32_t element_count;