fix mixing up of SDL and libc allocators, proper flushing of quad build buffers
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@ -229,7 +229,8 @@ VertexBufferBuilder build_vertex_buffer(VertexBuffer buffer, size_t bytes) {
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void finish_vertex_builder(VertexBufferBuilder *builder) {
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glUnmapBuffer(GL_ARRAY_BUFFER);
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if (!glUnmapBuffer(GL_ARRAY_BUFFER))
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CRY("finish_vertex_builder", "Error unmapping a vertex array buffer");
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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builder->base = 0;
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