fix mixing up of SDL and libc allocators, proper flushing of quad build buffers

This commit is contained in:
veclavtalica
2025-01-30 21:57:20 +03:00
parent 7074e7499a
commit bd89c4b938
16 changed files with 33 additions and 26 deletions

View File

@ -31,6 +31,7 @@ void delete_vertex_buffer(VertexBuffer buffer) {
void specify_vertex_buffer(VertexBuffer buffer, void const *data, size_t bytes) {
glBindBuffer(GL_ARRAY_BUFFER, buffer);
glBufferData(GL_ARRAY_BUFFER, bytes, data, GL_STREAM_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}