fix mixing up of SDL and libc allocators, proper flushing of quad build buffers
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@ -90,6 +90,8 @@ void render_rect_batch(const Primitive2D primitives[],
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(Vec2){0}, (Vec2){0}, (Vec2){0}, (Vec2){0},
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rect.color);
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}
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finish_vertex_builder(&payload);
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}
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finally_render_quads(primitives, batch, vertex_array);
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