add WIP lua binding app
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@ -67,6 +67,8 @@ TWN_API int64_t file_to_bytes(const char *path, unsigned char **buf_out);
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/* returns a pointer to a string which must be freed */
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TWN_API char *file_to_str(const char *path);
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/* returns true if the file exists in the filesystem */
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TWN_API bool file_exists(const char *path);
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/* saves all texture atlases as BMP files in the write directory */
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TWN_API void textures_dump_atlases(void);
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