twn_skybox.c
This commit is contained in:
parent
0fe1023667
commit
c0dcdf8c0a
1
.gitattributes
vendored
1
.gitattributes
vendored
@ -1,3 +1,4 @@
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*.png filter=lfs diff=lfs merge=lfs -text
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*.ogg filter=lfs diff=lfs merge=lfs -text
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*.xm filter=lfs diff=lfs merge=lfs -text
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*.tga filter=lfs diff=lfs merge=lfs -text
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@ -99,6 +99,7 @@ set(TWN_SOURCE_FILES
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src/rendering/twn_text.c
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src/rendering/twn_triangles.c
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src/rendering/twn_circles.c
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src/rendering/twn_skybox.c
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# for dynamic load based solution main is compiled in a separate target
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$<$<NOT:$<BOOL:${TWN_FEATURE_DYNLIB_GAME}>>:src/twn_main.c
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@ -300,6 +301,8 @@ function(use_townengine target sources output_directory data_dir)
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set(TWN_BOOTSTRAP_EXEC_ARGS
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"$<IF:$<BOOL:${TWN_ARCHIVE_DATA}>,--data-dir ./data.${PACKAGE_EXTENSION},--data-dir ${data_dir}>")
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# todo: generate by python script instead
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# todo: handle the case where no numerical trace exists
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string(JOIN "\n" TWN_BOOTSTRAP_SH
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"#!/bin/env sh"
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"cd \"$(dirname \"$0\")\""
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@ -58,28 +58,30 @@ static void ingame_tick(State *state) {
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for (int y = 64; y--;) {
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for (int x = 64; x--;) {
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float d0 = stb_perlin_noise3((float)x * TERRAIN_FREQUENCY, (float)y * TERRAIN_FREQUENCY, 0, 0, 0, 0) * 20 - 6;
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float d1 = stb_perlin_noise3((float)(x + 1) * TERRAIN_FREQUENCY, (float)y * TERRAIN_FREQUENCY, 0, 0, 0, 0) * 20 - 6;
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float d2 = stb_perlin_noise3((float)(x + 1) * TERRAIN_FREQUENCY, (float)(y - 1) * TERRAIN_FREQUENCY, 0, 0, 0, 0) * 20 - 6;
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float d3 = stb_perlin_noise3((float)x * TERRAIN_FREQUENCY, (float)(y - 1) * TERRAIN_FREQUENCY, 0, 0, 0, 0) * 20 - 6;
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float d0 = stb_perlin_noise3((float)x * TERRAIN_FREQUENCY, (float)y * TERRAIN_FREQUENCY, 0, 0, 0, 0) * 3 - 6;
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float d1 = stb_perlin_noise3((float)(x + 1) * TERRAIN_FREQUENCY, (float)y * TERRAIN_FREQUENCY, 0, 0, 0, 0) * 3 - 6;
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float d2 = stb_perlin_noise3((float)(x + 1) * TERRAIN_FREQUENCY, (float)(y - 1) * TERRAIN_FREQUENCY, 0, 0, 0, 0) * 3 - 6;
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float d3 = stb_perlin_noise3((float)x * TERRAIN_FREQUENCY, (float)(y - 1) * TERRAIN_FREQUENCY, 0, 0, 0, 0) * 3 - 6;
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unfurl_triangle("/assets/grass.gif",
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unfurl_triangle("/assets/grass.png",
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(Vec3){ (float)x, d0, (float)y },
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(Vec3){ (float)x + 1, d1, (float)y },
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(Vec3){ (float)x, d3, (float)y - 1 },
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(Vec2sh){ 1024, 768 },
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(Vec2sh){ 1024, 0 },
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(Vec2sh){ 0, 768 });
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(Vec2sh){ 128, 128 },
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(Vec2sh){ 128, 0 },
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(Vec2sh){ 0, 128 });
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unfurl_triangle("/assets/grass.gif",
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unfurl_triangle("/assets/grass.png",
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(Vec3){ (float)x + 1, d1, (float)y },
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(Vec3){ (float)x + 1, d2, (float)y - 1 },
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(Vec3){ (float)x, d3, (float)y - 1 },
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(Vec2sh){ 1024, 0 },
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(Vec2sh){ 128, 0 },
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(Vec2sh){ 0, 0 },
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(Vec2sh){ 0, 768 });
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(Vec2sh){ 0, 128 });
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}
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}
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push_skybox("/assets/miramar/miramar_*.tga");
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}
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Binary file not shown.
Before Width: | Height: | Size: 373 KiB |
BIN
data/assets/grass.png
(Stored with Git LFS)
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BIN
data/assets/grass.png
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15
data/assets/miramar/README.TXT
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15
data/assets/miramar/README.TXT
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@ -0,0 +1,15 @@
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THIS SKY WAS UPDATED AT THE 27TH
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THE ORIG HAD SOME ERRORS
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MIRAMAR
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high res 1024^2 environment map
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ships as TGA.
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By Jockum Skoglund aka hipshot
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hipshot@zfight.com
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www.zfight.com
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Stockholm, 2005 08 25
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Modify however you like, just cred me for my work, maybe link to my page.
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BIN
data/assets/miramar/miramar_down.tga
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data/assets/miramar/miramar_down.tga
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data/assets/miramar/miramar_east.tga
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data/assets/miramar/miramar_east.tga
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BIN
data/assets/miramar/miramar_north.tga
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data/assets/miramar/miramar_north.tga
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BIN
data/assets/miramar/miramar_south.tga
(Stored with Git LFS)
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BIN
data/assets/miramar/miramar_south.tga
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data/assets/miramar/miramar_up.tga
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data/assets/miramar/miramar_up.tga
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data/assets/miramar/miramar_west.tga
(Stored with Git LFS)
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BIN
data/assets/miramar/miramar_west.tga
(Stored with Git LFS)
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@ -73,4 +73,7 @@ TWN_API void unfurl_triangle(const char *path,
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/* pushes a camera state to be used for all future unfurl_* commands */
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TWN_API void set_camera(const Camera *camera);
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/* expects '*' masks that will be expanded to 6 names: 'up', 'down', 'east', 'west', 'north' and 'south' */
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TWN_API void push_skybox(const char *paths);
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#endif
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@ -1,5 +1,6 @@
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#include "twn_rendering_c.h"
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#include "twn_util.h"
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#include "twn_util_c.h"
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#include "twn_config.h"
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#include "twn_engine_context_c.h"
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#include "twn_text_c.h"
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@ -464,3 +465,152 @@ void finally_draw_text(FontData const *font_data,
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size_t get_text_payload_size(void) {
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return sizeof (ElementIndexedQuadWithoutColor);
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}
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static void load_cubemap_side(const char *path, GLenum target) {
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SDL_Surface *surface = textures_load_surface(path);
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/* TODO: sanity check whether all of them have same dimensions? */
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glTexImage2D(target,
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0,
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GL_RGBA8,
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surface->w, surface->h,
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0,
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surface->format->BytesPerPixel == 4 ? GL_RGBA : GL_RGB,
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GL_UNSIGNED_BYTE,
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surface->pixels);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
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SDL_free(surface->pixels);
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SDL_FreeSurface(surface);
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}
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void finally_render_skybox(char *paths) {
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static GLuint cubemap = 0;
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static char *paths_cache = NULL;
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bool loading_needed = false;
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/* drop it */
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if (!paths_cache || (SDL_strcmp(paths_cache, paths) != 0)) {
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if (cubemap)
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glDeleteTextures(1, &cubemap);
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glGenTextures(1, &cubemap);
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if (paths_cache)
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SDL_free(paths_cache);
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paths_cache = paths;
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loading_needed = true;
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}
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Matrix4 camera_look_at_matrix_solipsist = camera_look_at_matrix;
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camera_look_at_matrix_solipsist.row[3].x = 0;
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camera_look_at_matrix_solipsist.row[3].y = 0;
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camera_look_at_matrix_solipsist.row[3].z = 0;
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glMatrixMode(GL_MODELVIEW);
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glLoadMatrixf(&camera_look_at_matrix_solipsist.row[0].x);
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glDisable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_CUBE_MAP);
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glBindTexture(GL_TEXTURE_CUBE_MAP, cubemap);
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/* note: assumes that space pipeline is applied already */
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glDisable(GL_ALPHA_TEST);
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glDepthMask(GL_TRUE);
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if (loading_needed) {
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/* load all the sides */
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char *expanded = expand_asterisk(paths, "up");
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load_cubemap_side(expanded, GL_TEXTURE_CUBE_MAP_POSITIVE_Y);
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SDL_free(expanded);
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expanded = expand_asterisk(paths, "down");
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load_cubemap_side(expanded, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y);
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SDL_free(expanded);
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expanded = expand_asterisk(paths, "east");
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load_cubemap_side(expanded, GL_TEXTURE_CUBE_MAP_POSITIVE_X);
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SDL_free(expanded);
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expanded = expand_asterisk(paths, "north");
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load_cubemap_side(expanded, GL_TEXTURE_CUBE_MAP_POSITIVE_Z);
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SDL_free(expanded);
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expanded = expand_asterisk(paths, "west");
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load_cubemap_side(expanded, GL_TEXTURE_CUBE_MAP_NEGATIVE_X);
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SDL_free(expanded);
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expanded = expand_asterisk(paths, "south");
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load_cubemap_side(expanded, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);
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SDL_free(expanded);
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}
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/* TODO: use lists at the very least */
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/* TODO: figure out which coordinates to use to not have issues with far z */
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glBegin(GL_QUADS); {
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/* up */
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glTexCoord3f(50.f, 50.f, 50.f);
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glVertex3f(50.f, 50.f, 50.f);
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glTexCoord3f(-50.f, 50.f, 50.f);
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glVertex3f(-50.f, 50.f, 50.f);
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glTexCoord3f(-50.f, 50.f, -50.f);
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glVertex3f(-50.f, 50.f, -50.f);
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glTexCoord3f(50.f, 50.f, -50.f);
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glVertex3f(50.f, 50.f, -50.f);
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/* down */
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glTexCoord3f(50.f, -50.f, 50.f);
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glVertex3f(50.f, -50.f, 50.f);
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glTexCoord3f(50.f, -50.f, -50.f);
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glVertex3f(50.f, -50.f, -50.f);
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glTexCoord3f(-50.f, -50.f, -50.f);
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glVertex3f(-50.f, -50.f, -50.f);
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glTexCoord3f(-50.f, -50.f, 50.f);
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glVertex3f(-50.f, -50.f, 50.f);
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/* east */
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glTexCoord3f(50.f, -50.f, 50.f);
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glVertex3f(50.f, -50.f, 50.f);
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glTexCoord3f(50.f, 50.f, 50.f);
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glVertex3f(50.f, 50.f, 50.f);
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glTexCoord3f(50.f, 50.f, -50.f);
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glVertex3f(50.f, 50.f, -50.f);
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glTexCoord3f(50.f, -50.f, -50.f);
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glVertex3f(50.f, -50.f, -50.f);
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/* west */
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glTexCoord3f(-50.f, -50.f, 50.f);
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glVertex3f(-50.f, -50.f, 50.f);
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glTexCoord3f(-50.f, -50.f, -50.f);
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glVertex3f(-50.f, -50.f, -50.f);
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glTexCoord3f(-50.f, 50.f, -50.f);
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glVertex3f(-50.f, 50.f, -50.f);
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glTexCoord3f(-50.f, 50.f, 50.f);
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glVertex3f(-50.f, 50.f, 50.f);
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/* north */
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glTexCoord3f(-50.f, -50.f, 50.f);
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glVertex3f(-50.f, -50.f, 50.f);
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glTexCoord3f(-50.f, 50.f, 50.f);
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glVertex3f(-50.f, 50.f, 50.f);
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glTexCoord3f(50.f, 50.f, 50.f);
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glVertex3f(50.f, 50.f, 50.f);
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glTexCoord3f(50.f, -50.f, 50.f);
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glVertex3f(50.f, -50.f, 50.f);
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/* south */
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glTexCoord3f(-50.f, -50.f, -50.f);
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glVertex3f(-50.f, -50.f, -50.f);
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glTexCoord3f(50.f, -50.f, -50.f);
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glVertex3f(50.f, -50.f, -50.f);
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glTexCoord3f(50.f, 50.f, -50.f);
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glVertex3f(50.f, 50.f, -50.f);
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glTexCoord3f(-50.f, 50.f, -50.f);
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glVertex3f(-50.f, 50.f, -50.f);
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} glEnd();
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glDisable(GL_TEXTURE_CUBE_MAP);
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}
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@ -70,6 +70,7 @@ void clear_draw_buffer(void) {
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(1.0f / 255) * 230,
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(1.0f / 255) * 230, 1);
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/* TODO: don't clear color when skybox is applied? */
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glClear(GL_COLOR_BUFFER_BIT |
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GL_DEPTH_BUFFER_BIT |
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GL_STENCIL_BUFFER_BIT);
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@ -135,6 +135,7 @@ void render(void) {
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clear_draw_buffer();
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render_space();
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render_skybox(); /* after space, as to use depth buffer for early rejection */
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render_2d();
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swap_buffers();
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}
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@ -219,4 +219,8 @@ void finally_draw_text(FontData const *font_data,
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Color color,
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VertexBuffer buffer);
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void render_skybox(void);
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void finally_render_skybox(char *paths_in_use);
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#endif
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26
src/rendering/twn_skybox.c
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26
src/rendering/twn_skybox.c
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#include "twn_rendering.h"
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#include "twn_rendering_c.h"
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#include <SDL2/SDL.h>
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char *paths_in_use;
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void push_skybox(const char *paths) {
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if (paths_in_use && SDL_strcmp(paths, paths_in_use) == 0)
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return;
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if (paths_in_use)
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SDL_free(paths_in_use);
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paths_in_use = SDL_strdup(paths);
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}
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void render_skybox(void) {
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if (!paths_in_use)
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return;
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/* note: ownership of 'paths_in_use' goes there */
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finally_render_skybox(paths_in_use);
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paths_in_use = NULL;
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}
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@ -42,7 +42,7 @@ static int load_eof_callback(void *user) {
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return context->position == context->size;
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}
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static SDL_Surface *image_to_surface(const char *path) {
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SDL_Surface *textures_load_surface(const char *path) {
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SDL_RWops *handle = PHYSFSRWOPS_openRead(path);
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if (handle == NULL)
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goto ERR_CANNOT_OPEN_FILE;
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@ -359,7 +359,7 @@ static TextureKey textures_load(TextureCache *cache, const char *path) {
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if (i >= 0)
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return (TextureKey){ (uint16_t)i };
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SDL_Surface *surface = image_to_surface(path);
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SDL_Surface *surface = textures_load_surface(path);
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Texture new_texture = {
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.data = surface,
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.mode = infer_texture_mode(surface),
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@ -89,4 +89,8 @@ size_t textures_get_num_atlases(const TextureCache *cache);
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/* TODO: should recieve texture_cache, get_key optimization cache should be cleared some other way */
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void textures_reset_state(void);
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/* uncached low-level loading */
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/* warn: surface->pixels must be freed along side the surface itself */
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SDL_Surface *textures_load_surface(const char *path);
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#endif
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@ -253,3 +253,20 @@ bool repeat_ftimer(float *value, float at) {
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}
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return false;
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}
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/* TODO: handle utf8 */
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char *expand_asterisk(const char *mask, const char *to) {
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const char *offset = SDL_strchr(mask, '*');
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if (!offset) {
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CRY("Invalid path", "Asterisk should be given.");
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return NULL;
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}
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size_t const mask_len = SDL_strlen(mask);
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size_t const to_len = SDL_strlen(to);
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char *str = SDL_malloc(mask_len + to_len); /* NULL included, replacing the original asterisk */
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SDL_memcpy(str, mask, offset - mask);
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SDL_memcpy(str + (offset - mask), to, to_len);
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SDL_memcpy(str + (offset - mask) + to_len, offset + 1, mask_len - (offset - mask));
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str[mask_len + to_len] = '\0';
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return str;
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}
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|
7
src/twn_util_c.h
Normal file
7
src/twn_util_c.h
Normal file
@ -0,0 +1,7 @@
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#ifndef TWN_UTIL_C_H
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#define TWN_UTIL_C_H
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/* note: you must free the returned string */
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char *expand_asterisk(const char *mask, const char *to);
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#endif
|
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Block a user