use flatshading for space and skip setting irrelevant vertex color
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@ -48,7 +48,7 @@ void finally_use_space_pipeline(void) {
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glNewList(list, GL_COMPILE); {
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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glShadeModel(GL_SMOOTH);
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glShadeModel(GL_FLAT);
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if (GLAD_GL_ARB_depth_clamp)
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glDisable(GL_DEPTH_CLAMP);
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