use flatshading for space and skip setting irrelevant vertex color

This commit is contained in:
veclavtalica
2025-01-13 09:18:51 +03:00
parent b6ca9bedb4
commit c694dfff82
2 changed files with 4 additions and 4 deletions

View File

@ -48,7 +48,7 @@ void finally_use_space_pipeline(void) {
glNewList(list, GL_COMPILE); {
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
glShadeModel(GL_SMOOTH);
glShadeModel(GL_FLAT);
if (GLAD_GL_ARB_depth_clamp)
glDisable(GL_DEPTH_CLAMP);