audio.h: fix a volume blunder
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@ -11,7 +11,7 @@ typedef struct play_audio_args {
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/* default: false */
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bool crossfade;
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/* range: 0.0f to 1.0f */
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/* default: 100.0f */
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/* default: 1.0f */
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float volume;
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/* range: -1.0 to 1.0f */
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/* default: 0.0f */
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