diff --git a/docs/wiki/about-townengine.html b/docs/wiki/about-townengine.html index e533bde..fda8a6b 100644 --- a/docs/wiki/about-townengine.html +++ b/docs/wiki/about-townengine.html @@ -7,9 +7,9 @@

1. About Townengine

Go back -

1.1 Introduction +

1.1 Introduction

-

Townengine (twn) is an opinionated game development framework designed around ideas of simplicity, managed state, +

Townengine, {twn}, is an opinionated game development framework designed around ideas of simplicity, managed state, care for old devices, portability, language agnosticism, use-case orientation and iterability.

Simplicity. It makes assumptions that trickle down to your game code. There's no delta between frames, nor resolution change. Textures have constant known size, not requiring scaling. @@ -30,5 +30,11 @@

Iterability. Defaults provided for most of the API, making initial code faster to spring. Hot reloading for both assets and code.

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1.2 Wiki +

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Purpose of this wiki is to collect information on various usages of {twn} across the genres, FAQ style. + You're welcomed to contribute to it. It's written in HTML so basic you can edit it by hand. + Look for `index.html` and `template.html` files for more. +

diff --git a/docs/wiki/index.html b/docs/wiki/index.html index 87d3a7c..54ab8d3 100644 --- a/docs/wiki/index.html +++ b/docs/wiki/index.html @@ -12,12 +12,12 @@ 2. Making 2.5D Shooters -

1. About Townengine

+

1. About Townengine

-

1.1 - Introduction

+

1.1 Introduction

+

1.2 Wiki

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2. Making 2.5D Shooters

+

2. Making 2.5D Shooters