twn_draw.c: fix upper limit for camera fov warn
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@ -414,7 +414,7 @@ void render(void) {
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void draw_camera(Vec3 position, float fov, Vec3 up, Vec3 direction) {
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void draw_camera(Vec3 position, float fov, Vec3 up, Vec3 direction) {
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if (fabsf(0.0f - fov) < 0.00001f || fov > (M_PIf / 2))
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if (fabsf(0.0f - fov) < 0.00001f || fov >= M_PIf)
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log_warn("Invalid fov given (%f)", (double)fov);
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log_warn("Invalid fov given (%f)", (double)fov);
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Camera const camera = {
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Camera const camera = {
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@ -431,7 +431,7 @@ void draw_camera(Vec3 position, float fov, Vec3 up, Vec3 direction) {
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/* TODO: https://stackoverflow.com/questions/62493770/how-to-add-roll-in-camera-class */
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/* TODO: https://stackoverflow.com/questions/62493770/how-to-add-roll-in-camera-class */
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DrawCameraFromPrincipalAxesResult draw_camera_from_principal_axes(Vec3 position, float fov, float roll, float pitch, float yaw) {
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DrawCameraFromPrincipalAxesResult draw_camera_from_principal_axes(Vec3 position, float fov, float roll, float pitch, float yaw) {
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if (fabsf(0.0f - fov) < 0.00001f || fov > (M_PIf / 2))
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if (fabsf(0.0f - fov) < 0.00001f || fov >= M_PIf)
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log_warn("Invalid fov given (%f)", (double)fov);
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log_warn("Invalid fov given (%f)", (double)fov);
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(void)roll;
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(void)roll;
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