disallow ghostly billboards, reenable skybox in scenery demo
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3bfa86066e
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@ -202,7 +202,7 @@ static void ingame_tick(State *state) {
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generate_terrain(scn);
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generate_terrain(scn);
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draw_terrain(scn);
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draw_terrain(scn);
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// draw_skybox("/assets/miramar/miramar_*.tga");
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draw_skybox("/assets/miramar/miramar_*.tga");
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draw_fog(0.9f, 1.0f, 0.05f, (Color){ 140, 147, 160, 255 });
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draw_fog(0.9f, 1.0f, 0.05f, (Color){ 140, 147, 160, 255 });
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}
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}
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@ -157,7 +157,11 @@ void finally_draw_billboard_batch(struct MeshBatch const *batch,
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command.element_count = 6 * (GLsizei)primitives_len;
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command.element_count = 6 * (GLsizei)primitives_len;
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command.range_end = 6 * (GLsizei)primitives_len;
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command.range_end = 6 * (GLsizei)primitives_len;
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use_texture_mode(textures_get_mode(&ctx.texture_cache, texture_key));
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/* TODO: support alpha blended case, with distance sort */
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TextureMode mode = textures_get_mode(&ctx.texture_cache, texture_key);
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if (mode == TEXTURE_MODE_GHOSTLY)
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mode = TEXTURE_MODE_SEETHROUGH;
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use_texture_mode(mode);
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DeferredCommand final_command = {
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DeferredCommand final_command = {
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.type = DEFERRED_COMMAND_TYPE_DRAW,
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.type = DEFERRED_COMMAND_TYPE_DRAW,
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