twn_textures.c: support for .so rodata inference
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149
src/game_object/twn_linux_game_object.c
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149
src/game_object/twn_linux_game_object.c
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@ -0,0 +1,149 @@
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#include "twn_game_object_c.h"
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#include "twn_engine_context_c.h"
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#include <x-watcher.h>
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#include <SDL2/SDL.h>
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#include <dlfcn.h>
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#define GAME_OBJECT_PATH "./libgame.so"
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#define MODIFIED_TICKS_MERGED 10
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static void (*game_tick_callback)(void);
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static void (*game_end_callback)(void);
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static x_watcher *watcher;
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static void *handle = NULL;
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static uint64_t last_tick_modified;
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static bool loaded_after_modification = true;
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static SDL_mutex *lock;
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static void load_game_object(void) {
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/* needs to be closed otherwise symbols aren't resolved again */
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if (handle) {
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dlclose(handle);
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handle = NULL;
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game_tick_callback = NULL;
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game_end_callback = NULL;
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}
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void *new_handle = dlopen(GAME_OBJECT_PATH, RTLD_LAZY);
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if (!new_handle) {
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log_critical("Hot Reload Error: Cannot open game code shared object (%s)", dlerror());
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goto ERR_OPENING_SO;
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}
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wpedantic"
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game_tick_callback = (void (*)(void))dlsym(new_handle, "game_tick");
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if (!game_tick_callback) {
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CRY("Hot Reload Error", "game_tick_callback() symbol wasn't found");
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goto ERR_GETTING_PROC;
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}
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game_end_callback = (void (*)(void))dlsym(new_handle, "game_end");
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if (!game_end_callback) {
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CRY("Hot Reload Error", "game_end_callback() symbol wasn't found");
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goto ERR_GETTING_PROC;
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}
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#pragma GCC diagnostic pop
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handle = new_handle;
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if (ctx.game.tick_count != 0)
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log_info("Game object was reloaded\n");
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return;
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ERR_GETTING_PROC:
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dlclose(new_handle);
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game_tick_callback = NULL;
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game_end_callback = NULL;
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ERR_OPENING_SO:
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SDL_UnlockMutex(lock);
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}
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static void watcher_callback(XWATCHER_FILE_EVENT event,
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const char *path,
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int context,
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void *data)
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{
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(void)context;
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(void)path;
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(void)data;
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switch(event) {
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case XWATCHER_FILE_MODIFIED:
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SDL_LockMutex(lock);
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last_tick_modified = ctx.game.tick_count;
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loaded_after_modification = false;
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SDL_UnlockMutex(lock);
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break;
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default:
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break;
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}
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}
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void game_object_load(void) {
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watcher = xWatcher_create();
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xWatcher_reference dir;
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dir.path = GAME_OBJECT_PATH;
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dir.callback_func = watcher_callback;
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xWatcher_appendFile(watcher, &dir);
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xWatcher_start(watcher);
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lock = SDL_CreateMutex();
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load_game_object();
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}
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void game_object_unload(void) {
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game_end_callback();
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xWatcher_destroy(watcher);
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watcher = NULL;
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dlclose(handle);
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handle = NULL;
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game_tick_callback = NULL;
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game_end_callback = NULL;
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SDL_DestroyMutex(lock);
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}
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bool game_object_try_reloading(void) {
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bool result = false;
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/* only load the modified library after some time, as compilers make a lot of modifications */
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SDL_LockMutex(lock);
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if (ctx.game.tick_count - last_tick_modified > MODIFIED_TICKS_MERGED &&
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!loaded_after_modification) {
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load_game_object();
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loaded_after_modification = true;
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result = true;
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} SDL_UnlockMutex(lock);
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return result;
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}
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void game_object_tick(void) {
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game_tick_callback();
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}
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void *game_object_get_game_tick_address(void) {
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wpedantic"
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return (void *)&game_tick_callback;
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#pragma GCC diagnostic pop
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}
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