/bin/twn: devcompl command to generate clangd completions in root

This commit is contained in:
veclavtalica
2025-02-22 20:29:28 +03:00
parent 62866d33ae
commit d5aec5e6e1
31 changed files with 19 additions and 8 deletions

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THIS SKY WAS UPDATED AT THE 27TH
THE ORIG HAD SOME ERRORS
MIRAMAR
high res 1024^2 environment map
ships as TGA.
By Jockum Skoglund aka hipshot
hipshot@zfight.com
www.zfight.com
Stockholm, 2005 08 25
Modify however you like, just cred me for my work, maybe link to my page.

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# This file contains everything about the engine and your game that can be
# configured before it runs.
#
# Optional settings are commented out, with their default values shown.
# Invalid values in these settings will be ignored.
# Data about your game as an application
[about]
title = "It's TownEngine!"
developer = "Somebody"
app_id = "townengine"
dev_id = "somebody"
# Game runtime details
[game]
base_render_width = 640
base_render_height = 360
#debug = true
# Engine tweaks. You probably don't need to change these
[engine]
#ticks_per_second = 60 # minimum of 8
#keybind_slots = 3 # minimum of 1
#texture_atlas_size = 2048 # minimum of 32
#font_texture_size = 2048 # minimum of 1024
#font_oversampling = 4 # minimum of 0
#font_filtering = "linear" # possible values: "nearest", "linear"