/bin/twn: devcompl command to generate clangd completions in root
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data/assets/9slice.png
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data/assets/miramar/README.TXT
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data/assets/miramar/README.TXT
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THIS SKY WAS UPDATED AT THE 27TH
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THE ORIG HAD SOME ERRORS
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MIRAMAR
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high res 1024^2 environment map
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ships as TGA.
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By Jockum Skoglund aka hipshot
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hipshot@zfight.com
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www.zfight.com
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Stockholm, 2005 08 25
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Modify however you like, just cred me for my work, maybe link to my page.
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data/assets/miramar/miramar_down.tga
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data/assets/miramar/miramar_down.tga
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data/assets/miramar/miramar_east.tga
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data/assets/miramar/miramar_east.tga
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data/assets/miramar/miramar_north.tga
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data/assets/miramar/miramar_north.tga
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data/assets/miramar/miramar_south.tga
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data/assets/miramar/miramar_south.tga
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data/assets/miramar/miramar_up.tga
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data/assets/miramar/miramar_up.tga
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data/assets/miramar/miramar_west.tga
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data/assets/miramar/miramar_west.tga
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data/assets/player/baron-walk.png
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data/fonts/kenney-pixel.ttf
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data/fonts/kenney-pixel.ttf
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data/music/mod65.xm
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data/music/repeat-test.ogg
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data/music/repeat-test.xm
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data/music/test.ogg
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data/twn.toml
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data/twn.toml
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# This file contains everything about the engine and your game that can be
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# configured before it runs.
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#
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# Optional settings are commented out, with their default values shown.
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# Invalid values in these settings will be ignored.
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# Data about your game as an application
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[about]
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title = "It's TownEngine!"
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developer = "Somebody"
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app_id = "townengine"
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dev_id = "somebody"
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# Game runtime details
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[game]
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base_render_width = 640
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base_render_height = 360
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#debug = true
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# Engine tweaks. You probably don't need to change these
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[engine]
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#ticks_per_second = 60 # minimum of 8
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#keybind_slots = 3 # minimum of 1
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#texture_atlas_size = 2048 # minimum of 32
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#font_texture_size = 2048 # minimum of 1024
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#font_oversampling = 4 # minimum of 0
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#font_filtering = "linear" # possible values: "nearest", "linear"
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