diff --git a/src/twn_loop.c b/src/twn_loop.c index 83960a0..62d7da0 100644 --- a/src/twn_loop.c +++ b/src/twn_loop.c @@ -222,6 +222,7 @@ static void main_loop(void) { CRY_SDL("Error queueing audio: "); #endif + /* TODO: ctx.game_copy = ctx.game should be placed after it, but it messes with state used in render() */ preserve_persistent_ctx_fields(); ctx.frame_accumulator -= ctx.desired_frametime;