poll workers for non-threaded support, emscripten main loop, remove twn_model.c
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@ -466,7 +466,7 @@ static TextureKey textures_load(TextureCache *cache, const char *path) {
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SDL_UnlockMutex(textures_load_mutex);
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/* signal work to do */
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SDL_SemPost(workers_job_semaphore);
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workers_add_job();
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cache->is_dirty = true;
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