remove junky UncoloredSpaceTriangle union, hide vertex generation from generic triangle implementation
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@ -83,32 +83,19 @@ typedef struct Primitive2D {
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} Primitive2D;
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/* union for in-place recalculation of texture coordinates */
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union UncoloredSpaceTriangle {
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/* pending for sending, uvs are not final as texture atlases could update */
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struct UncoloredSpaceTrianglePrimitive {
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Vec3 v0;
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Vec2 uv0; /* in pixels */
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Vec3 v1;
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Vec2 uv1; /* in pixels */
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Vec3 v2;
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Vec2 uv2; /* in pixels */
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} primitive;
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/* TODO: have it packed? */
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/* structure that is passed in opengl vertex array */
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struct UncoloredSpaceTrianglePayload {
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Vec3 v0;
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Vec2 uv0;
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Vec3 v1;
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Vec2 uv1;
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Vec3 v2;
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Vec2 uv2;
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} payload;
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};
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/* needs to be later resolved in texture atlas */
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typedef struct UncoloredSpaceTriangle {
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Vec3 v0;
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Vec2 uv0; /* in pixels */
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Vec3 v1;
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Vec2 uv1; /* in pixels */
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Vec3 v2;
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Vec2 uv2; /* in pixels */
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} UncoloredSpaceTriangle;
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/* batch of primitives with overlapping properties */
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typedef struct MeshBatch {
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uint8_t *primitives;
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uint8_t *primitives; /* note: interpretation of it is arbitrary */
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} MeshBatch;
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/* TODO: use atlas id instead */
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