remove junky UncoloredSpaceTriangle union, hide vertex generation from generic triangle implementation
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@ -23,19 +23,19 @@ void draw_triangle(const char *path,
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if (!batch_p) {
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struct MeshBatch item = {0};
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hmput(ctx.uncolored_mesh_batches, texture_key, item);
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batch_p = &ctx.uncolored_mesh_batches[hmlenu(ctx.uncolored_mesh_batches) - 1]; /* TODO: can last index be used? */
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batch_p = &ctx.uncolored_mesh_batches[hmlenu(ctx.uncolored_mesh_batches) - 1];
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}
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union UncoloredSpaceTriangle triangle = { .primitive = {
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UncoloredSpaceTriangle const triangle = {
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.v0 = v0,
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.v1 = v1,
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.v2 = v2,
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.uv1 = uv1,
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.uv0 = uv0,
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.uv2 = uv2,
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}};
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};
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union UncoloredSpaceTriangle *triangles = (union UncoloredSpaceTriangle *)(void *)batch_p->value.primitives;
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UncoloredSpaceTriangle *triangles = (UncoloredSpaceTriangle *)(void *)batch_p->value.primitives;
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arrpush(triangles, triangle);
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batch_p->value.primitives = (uint8_t *)triangles;
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@ -47,34 +47,5 @@ void draw_uncolored_space_traingle_batch(struct MeshBatch *batch,
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{
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VertexBuffer const vertex_array = get_scratch_vertex_array();
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const size_t primitives_len = arrlenu(batch->primitives);
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/* nothing to do */
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if (primitives_len == 0)
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return;
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const Rect srcrect = textures_get_srcrect(&ctx.texture_cache, texture_key);
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const Rect dims = textures_get_dims(&ctx.texture_cache, texture_key);
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const float wr = srcrect.w / dims.w;
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const float hr = srcrect.h / dims.h;
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const float xr = srcrect.x / dims.w;
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const float yr = srcrect.y / dims.h;
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/* update pixel-based uvs to correspond with texture atlases */
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for (size_t i = 0; i < primitives_len; ++i) {
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struct UncoloredSpaceTrianglePayload *payload =
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&((union UncoloredSpaceTriangle *)(void *)batch->primitives)[i].payload;
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payload->uv0.x = xr + ((float)payload->uv0.x / srcrect.w) * wr;
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payload->uv0.y = yr + ((float)payload->uv0.y / srcrect.h) * hr;
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payload->uv1.x = xr + ((float)payload->uv1.x / srcrect.w) * wr;
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payload->uv1.y = yr + ((float)payload->uv1.y / srcrect.h) * hr;
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payload->uv2.x = xr + ((float)payload->uv2.x / srcrect.w) * wr;
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payload->uv2.y = yr + ((float)payload->uv2.y / srcrect.h) * hr;
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}
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specify_vertex_buffer(vertex_array, batch->primitives, primitives_len * sizeof (struct UncoloredSpaceTrianglePayload));
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finally_draw_uncolored_space_traingle_batch(batch, texture_key, vertex_array);
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}
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